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*Pathfinder & Starfinder
An alternate ranger class ???
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<blockquote data-quote="Meatboy" data-source="post: 5183328" data-attributes="member: 40857"><p>This is what I came up with instead of favored enemy in addition to a favored terrain bonus.</p><p></p><p><strong><span style="font-size: 10px">Quarry (Ex): </span></strong><span style="font-size: 10px">Being expert trackers Rangers are adept at finding a particular adversary and dealing with them. To begin with a ranger must first designate their quarry. This can be done in one of two ways. The first, and easiest, way to choose a quarry is to study them directly. This requires 3 rounds of doing little more than studying the target. During this time a ranger may move and defend themselves, but may not undertake any other actions. After this time the target is considered quarry. The second way is by studying an area that the target has spent a significant amount of time in, such as a camp site, battle field or their home. You must spend 30 minutes studying this area after which you make a survival check DC = 15 + target HD. If the check succeeds you learn enough about the target to make them quarry. A ranger gains many significant bonuses against their chosen quarry. They receive +2 bonus on Bluff, Listen, Sense Motive, Spot and Survival checks against their chosen quarry. They also gain a +2 bonus on weapon damage against such targets. At 5</span><span style="font-size: 10px">th</span><span style="font-size: 10px">, 12</span><span style="font-size: 10px">th</span><span style="font-size: 10px"> and 19</span><span style="font-size: 10px">th</span><span style="font-size: 10px"> level a ranger can make a choice than can choose to improve their quarry ability by either becoming better against a single opponent and gaining an additional +2 to all quarry bonuses or to increase the numbers of targets they can count as quarry. So at 19</span><span style="font-size: 10px">th</span><span style="font-size: 10px"> level a ranger could have +8 to a single quarry or +2 to 4 quarry targets or any combination in between.</span></p></blockquote><p></p>
[QUOTE="Meatboy, post: 5183328, member: 40857"] This is what I came up with instead of favored enemy in addition to a favored terrain bonus. [B][SIZE=2]Quarry (Ex): [/SIZE][/B][SIZE=2]Being expert trackers Rangers are adept at finding a particular adversary and dealing with them. To begin with a ranger must first designate their quarry. This can be done in one of two ways. The first, and easiest, way to choose a quarry is to study them directly. This requires 3 rounds of doing little more than studying the target. During this time a ranger may move and defend themselves, but may not undertake any other actions. After this time the target is considered quarry. The second way is by studying an area that the target has spent a significant amount of time in, such as a camp site, battle field or their home. You must spend 30 minutes studying this area after which you make a survival check DC = 15 + target HD. If the check succeeds you learn enough about the target to make them quarry. A ranger gains many significant bonuses against their chosen quarry. They receive +2 bonus on Bluff, Listen, Sense Motive, Spot and Survival checks against their chosen quarry. They also gain a +2 bonus on weapon damage against such targets. At 5[/SIZE][SIZE=2]th[/SIZE][SIZE=2], 12[/SIZE][SIZE=2]th[/SIZE][SIZE=2] and 19[/SIZE][SIZE=2]th[/SIZE][SIZE=2] level a ranger can make a choice than can choose to improve their quarry ability by either becoming better against a single opponent and gaining an additional +2 to all quarry bonuses or to increase the numbers of targets they can count as quarry. So at 19[/SIZE][SIZE=2]th[/SIZE][SIZE=2] level a ranger could have +8 to a single quarry or +2 to 4 quarry targets or any combination in between.[/SIZE] [/QUOTE]
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An alternate ranger class ???
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