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*TTRPGs General
An Alternate Reality Game (ARG) for RPG players
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<blockquote data-quote="Locien" data-source="post: 5626175" data-attributes="member: 6671361"><p>I don't think everyone understands what special about ARGs. It's a number of clues presented in the real world that are a part of a puzzle that usually takes the form of some fantastical plot. For example, to promote an album a few years ago Nine Inch Nails had flash drives dropped off in the restrooms of concerts, and those drives provided encrypted information, which in turn contained cryptic videos and linked to weird websites, and the chain continued on to whatever the end was. The important thing to remember is that the clues are all presented in a fashion that makes them seem to be a genuine part of the real world, even though they are about a fictional plot. Usually people collaborate online to solve the clues, like a people good at crypto decrypting files, and people that can make sense of those files then do whatever needs to be done, or people that understand a reference point it out, and so forth and so on.</p><p>While an ARG's method of cooperative problem solving is the same as a RPG's, the "in the real world elements" may be useful. I once read on a blog somewhere a guy adapted from ARGs emailing his players in character as a supplementary activity to add to the game. Can't remember the blog, but ARGs do seem to be a good source of ideas for a GM that wants to add extra elements to the game away from the table.</p></blockquote><p></p>
[QUOTE="Locien, post: 5626175, member: 6671361"] I don't think everyone understands what special about ARGs. It's a number of clues presented in the real world that are a part of a puzzle that usually takes the form of some fantastical plot. For example, to promote an album a few years ago Nine Inch Nails had flash drives dropped off in the restrooms of concerts, and those drives provided encrypted information, which in turn contained cryptic videos and linked to weird websites, and the chain continued on to whatever the end was. The important thing to remember is that the clues are all presented in a fashion that makes them seem to be a genuine part of the real world, even though they are about a fictional plot. Usually people collaborate online to solve the clues, like a people good at crypto decrypting files, and people that can make sense of those files then do whatever needs to be done, or people that understand a reference point it out, and so forth and so on. While an ARG's method of cooperative problem solving is the same as a RPG's, the "in the real world elements" may be useful. I once read on a blog somewhere a guy adapted from ARGs emailing his players in character as a supplementary activity to add to the game. Can't remember the blog, but ARGs do seem to be a good source of ideas for a GM that wants to add extra elements to the game away from the table. [/QUOTE]
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