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An Alternate Reality Game (ARG) for RPG players
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<blockquote data-quote="nedjer" data-source="post: 5633394" data-attributes="member: 83796"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Let's put it this way; if there's a thunderstorm in sight I'd probably be best not walking around waving a golf club in the air.</p><p></p><p>More with the info on different options and approaches at any stage please. </p><p></p><p>Where it's at in terms of what's posted is very much along the lines of sf0 i.e. a production ARG, rather than a mystery or crime hunt.</p><p></p><p>When the first images get posted players' content will resemble nothing so much as a Panini sticker book for RPG productions - quests . . . Much of this takes the game in the direction of encouraging 'round the table' RPG gameplay, with tech being solely for admin/ enhancement of the round the table game, i.e. ARG elements are meant to serve the TRPG purpose.</p><p></p><p>The more usual ARGy element, that is only surfacing, sits on the site and is independent of, but linked to, the 'real world' game. Players can choose to explore areas of the site - risking the loss of 'real world' Dust, production forfeits . . . by battling the dragons. If they succeed they can gain goodies/ Dust/ weapons - some of which are carried back into the 'real world' game.</p><p></p><p>Will any of this turn into a sinister, mystery ARG. Not as such, over 10 friendly is kind of a keystone. The activities on the site will come from more RPGy options where you select a form of combat and take a calculated (and limited) risk with Dust you've worked hard to earn making real productions. </p><p></p><p>So, you might make a Remorhaz-shaped jelly or sand sculpture for your players and decide to use the Dust to test your skills on the site. And yes, a kid is deliberately begin asked to value currency, evaluate purchases and play in a financial fish tank that extends into the real world proper.</p><p></p><p>Following in part from the stuff about chucking the glass on the ground above, the design is now kind of emergent. It'll do a lot of fish tank and sandbox stuff, and elaborate it, simply as a result of play.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5633394, member: 83796"] :D Let's put it this way; if there's a thunderstorm in sight I'd probably be best not walking around waving a golf club in the air. More with the info on different options and approaches at any stage please. Where it's at in terms of what's posted is very much along the lines of sf0 i.e. a production ARG, rather than a mystery or crime hunt. When the first images get posted players' content will resemble nothing so much as a Panini sticker book for RPG productions - quests . . . Much of this takes the game in the direction of encouraging 'round the table' RPG gameplay, with tech being solely for admin/ enhancement of the round the table game, i.e. ARG elements are meant to serve the TRPG purpose. The more usual ARGy element, that is only surfacing, sits on the site and is independent of, but linked to, the 'real world' game. Players can choose to explore areas of the site - risking the loss of 'real world' Dust, production forfeits . . . by battling the dragons. If they succeed they can gain goodies/ Dust/ weapons - some of which are carried back into the 'real world' game. Will any of this turn into a sinister, mystery ARG. Not as such, over 10 friendly is kind of a keystone. The activities on the site will come from more RPGy options where you select a form of combat and take a calculated (and limited) risk with Dust you've worked hard to earn making real productions. So, you might make a Remorhaz-shaped jelly or sand sculpture for your players and decide to use the Dust to test your skills on the site. And yes, a kid is deliberately begin asked to value currency, evaluate purchases and play in a financial fish tank that extends into the real world proper. Following in part from the stuff about chucking the glass on the ground above, the design is now kind of emergent. It'll do a lot of fish tank and sandbox stuff, and elaborate it, simply as a result of play. [/QUOTE]
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