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General Tabletop Discussion
*Pathfinder & Starfinder
An alternate set of tech levels (especially for low-tech games)
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<blockquote data-quote="CRGreathouse" data-source="post: 1945079" data-attributes="member: 474"><p>What product is this (if you can say)? What company? Do you have a planned release date yet?</p><p></p><p></p><p></p><p>The only real issues I see:</p><p>* New names for early/middle/late where possible. Here are some suggestions, though off the top of my head and as such not too great: age 0 "paleolithic", age 1 "neolithic", age 2 "agriculture", age 2.5 "copper age".</p><p>* Expanded descriptions -- though I presume those will be saved for the book</p><p>* Differentiation of early/middle/late ages, though I suspect that naming will go a long way toward this. I think you should find at least one major technology for each age and expand on its impact for the age. (Plundering d20 Modern may help here.)</p><p>* Impact of each age on actual gameplay should be included. Yes, weapon and armor selection will be limited, but what about, say, price changes with the Industrial Revolution? If possible, having at least one change (other than more equipment) that will matter to PCs every two levels or so keeps it interesting, rather than 'just' feeling like a heavy-handed restriction. ("No, you can't buy full plate since the TL is only 4.")</p><p></p><p>Edit: Any chance of an updated TL list?</p><p></p><p>Feel free to use these ideas, modified as needed, for your product. Good luck with it! It sounds interesting to me.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 1945079, member: 474"] What product is this (if you can say)? What company? Do you have a planned release date yet? The only real issues I see: * New names for early/middle/late where possible. Here are some suggestions, though off the top of my head and as such not too great: age 0 "paleolithic", age 1 "neolithic", age 2 "agriculture", age 2.5 "copper age". * Expanded descriptions -- though I presume those will be saved for the book * Differentiation of early/middle/late ages, though I suspect that naming will go a long way toward this. I think you should find at least one major technology for each age and expand on its impact for the age. (Plundering d20 Modern may help here.) * Impact of each age on actual gameplay should be included. Yes, weapon and armor selection will be limited, but what about, say, price changes with the Industrial Revolution? If possible, having at least one change (other than more equipment) that will matter to PCs every two levels or so keeps it interesting, rather than 'just' feeling like a heavy-handed restriction. ("No, you can't buy full plate since the TL is only 4.") Edit: Any chance of an updated TL list? Feel free to use these ideas, modified as needed, for your product. Good luck with it! It sounds interesting to me. [/QUOTE]
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An alternate set of tech levels (especially for low-tech games)
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