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An alternate view of Spell Preperation
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<blockquote data-quote="BSF" data-source="post: 1331733" data-attributes="member: 13098"><p>By the argument of a sample vs the number of gamers, even if everyone on ENWorld responded to a poll 100% the same way, it would still be a small fraction. At best, you could call it a sampling and try to extrapolate the "percentage". But, that is non-productive.</p><p></p><p>The current standard of magic is such a tired concept that I don't even notice the polls "Same old, same old", much less respond to them. The only reason I use it right now is because the spontaneous casters have created a way for the system to be relevant. Now, it has become more an issue of balance. I used to use a spell point system, but I haven't put any thought on how I would make that useful to Sorcerors and Bards (And Shamen from Green Ronin) with the current edition. I like the differences between the Wizard and the Sorceror. It seems like there has to be a mechanical difference to really keep their flavor and I have been too lazy to come up with one myself. </p><p></p><p>LoneWolf's explanation changes none of the mechanics and just creates a different flavor. Well, except that I always envisioned Quicken Spell to work that way... But, the mechanic is clumsy and no amount of flavor makes it less clumsy. However, the mechanic works in a way that keeps everyone generally happy and playing the game.</p></blockquote><p></p>
[QUOTE="BSF, post: 1331733, member: 13098"] By the argument of a sample vs the number of gamers, even if everyone on ENWorld responded to a poll 100% the same way, it would still be a small fraction. At best, you could call it a sampling and try to extrapolate the "percentage". But, that is non-productive. The current standard of magic is such a tired concept that I don't even notice the polls "Same old, same old", much less respond to them. The only reason I use it right now is because the spontaneous casters have created a way for the system to be relevant. Now, it has become more an issue of balance. I used to use a spell point system, but I haven't put any thought on how I would make that useful to Sorcerors and Bards (And Shamen from Green Ronin) with the current edition. I like the differences between the Wizard and the Sorceror. It seems like there has to be a mechanical difference to really keep their flavor and I have been too lazy to come up with one myself. LoneWolf's explanation changes none of the mechanics and just creates a different flavor. Well, except that I always envisioned Quicken Spell to work that way... But, the mechanic is clumsy and no amount of flavor makes it less clumsy. However, the mechanic works in a way that keeps everyone generally happy and playing the game. [/QUOTE]
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