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An alternate view of Spell Preperation
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<blockquote data-quote="BSF" data-source="post: 1331832" data-attributes="member: 13098"><p>I'm not really big on statistics either. But, would you trust the population of ENWorld to be completely representative of all the gamers out there? Don't get me wrong, I think we have a great community. But, we have nearly 15,000 registered users. If there are 1,000,000 gamers out there, then we account for less than 1.5% of them. Obviously, all of us have internet access of some sort, so it is possible that we don't even cover every demographic. I am just not sure we can extrapolate a whole lot about the wide world of gamers based on our preferences, which is really what my point was. Especially since there are some, such as myself, that haven't even responded in the polls about the magic system. Extrapolating that I like the system, based on my lack of protest, is incorrect. How many other people like me might there be? </p><p></p><p>So, really, I am agreeing with Umbran that we don't have a compelling sample to determine whether the majority of people like the system. Of course, there is also the question of how many people find the system useful and playable, even if they don't entirely like it. </p><p></p><p>Hmm, I think I am sounding grumpier than I mean to. And I am not sure I am really contributing to the conversation in any meaningful way. Perhaps I should sign off for a while. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lonewolf23, if the flavor works for you, that's great! But, consider how you will explain spontaneous casting and quickened spells within the same framework. I think you probably want to use an encompassing system to maintain the flavor of your campaign and to do that you will need to explain these things on a basic level for your players. Sorcerors & Bards don't prepare spells. Prepared spells can be quickened. Clerics and Druids can spontaneously convert prepared spells into other spells. Come up with a way that your ritual magic can include these components and it will be a bit more believable to your players. I would also suggest thinking through what happens when the party is attacked at dawn as the spellcasters are going about their rituals. Do they start over again? Do they have some of their spells available? If you make it something interesting, you also end up with a possible encounter that will be memorable because of the risk incurred during ritual memorization.</p></blockquote><p></p>
[QUOTE="BSF, post: 1331832, member: 13098"] I'm not really big on statistics either. But, would you trust the population of ENWorld to be completely representative of all the gamers out there? Don't get me wrong, I think we have a great community. But, we have nearly 15,000 registered users. If there are 1,000,000 gamers out there, then we account for less than 1.5% of them. Obviously, all of us have internet access of some sort, so it is possible that we don't even cover every demographic. I am just not sure we can extrapolate a whole lot about the wide world of gamers based on our preferences, which is really what my point was. Especially since there are some, such as myself, that haven't even responded in the polls about the magic system. Extrapolating that I like the system, based on my lack of protest, is incorrect. How many other people like me might there be? So, really, I am agreeing with Umbran that we don't have a compelling sample to determine whether the majority of people like the system. Of course, there is also the question of how many people find the system useful and playable, even if they don't entirely like it. Hmm, I think I am sounding grumpier than I mean to. And I am not sure I am really contributing to the conversation in any meaningful way. Perhaps I should sign off for a while. :) Lonewolf23, if the flavor works for you, that's great! But, consider how you will explain spontaneous casting and quickened spells within the same framework. I think you probably want to use an encompassing system to maintain the flavor of your campaign and to do that you will need to explain these things on a basic level for your players. Sorcerors & Bards don't prepare spells. Prepared spells can be quickened. Clerics and Druids can spontaneously convert prepared spells into other spells. Come up with a way that your ritual magic can include these components and it will be a bit more believable to your players. I would also suggest thinking through what happens when the party is attacked at dawn as the spellcasters are going about their rituals. Do they start over again? Do they have some of their spells available? If you make it something interesting, you also end up with a possible encounter that will be memorable because of the risk incurred during ritual memorization. [/QUOTE]
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