Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
An alternate view of Spell Preperation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LoneWolf23" data-source="post: 1332143" data-attributes="member: 643"><p>Nice to see my thread's gathered some momentum. First off, I need to precise some things: I haven't done anything to alter the game mechanics of spellcasting in my campaign: Most spells still need a full action to cast and require their components anyway. </p><p></p><p>...Which is a moot point, since my PC group consists mostly of fighting/rogue types, with our only wizard being a barbarian multiclass who, thus far, prefers the sword to the spell, and a psionist/rogue who prefers using the variant psi rules from Monte's Psiscapes. I could kill for a traditional wizard in this party. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Perhaps I should explain my viewpoint... My conception of D&D-style wizards is inspired primarily by one of my favorite fictional wizards: Uncle, of Jackie Chan Adventures. He's a classic exemple of how such spellcasters can work. When he's actively casting a spell, he just points that Blowfish of his at the target and chants "Oomogweigwaifaimisaoh" over and over again as the spell does it's trick. But before he can do that, however, he always has to do "more research", spending a long time poring over his mystical tomes to find the magical formulae and gathering the ingrediants for the spell.</p><p></p><p>And that's exactly how I think Wizards should work, in my book: research the spell, prepare it ahead of time, then cast it as needed. The Wizard should always be the master of Prep Time spellcasting. </p><p></p><p>As for Spontaneous Spellcasting - Sorcerors don't prepare their spells ahead of time like Wizards, but instead spend 15 minutes concentrating to gather their mystic energies. They don't research their spells, but instead "Charge up their batteries" as it were. Bards also require a 15 minute concentration period consisting of singing, reciting or playing an instrument for that period.</p><p></p><p>To me, the Sorceror's preperation should have a completly different "feel" from the Wizard's, fitting the Sorceror's personal backstory/concept. Take your classic "dragon blooded" Sorceror. His meditation could consist of sitting in a drawn circle filled with his possessions and personal wealth, his "hoard" if you will, while uttering a mantra in Draconic as he meditates. A Sorceror with Demon Blood, on the other hand, could sit in a pentacle chanting the names of Demon Princes while invoking their power, etc...</p><p></p><p>This goes to the basic conceptual difference between the Wizard and the Sorceror: The Wizard's power lies in his mystic knowledge, while the Sorceror's power lies within his mind, body and/or soul..</p><p></p><p>The Quicken Spell metamagic feat's application is likewise unchanged, since all it does is reduce the Casting time to a free action. It doesn't affect Spell preperation, and as I've explained, I've kept the mechanics of spellcasting as they were.</p><p></p><p>Hope I've explained my position a bit better...</p></blockquote><p></p>
[QUOTE="LoneWolf23, post: 1332143, member: 643"] Nice to see my thread's gathered some momentum. First off, I need to precise some things: I haven't done anything to alter the game mechanics of spellcasting in my campaign: Most spells still need a full action to cast and require their components anyway. ...Which is a moot point, since my PC group consists mostly of fighting/rogue types, with our only wizard being a barbarian multiclass who, thus far, prefers the sword to the spell, and a psionist/rogue who prefers using the variant psi rules from Monte's Psiscapes. I could kill for a traditional wizard in this party. ;) Perhaps I should explain my viewpoint... My conception of D&D-style wizards is inspired primarily by one of my favorite fictional wizards: Uncle, of Jackie Chan Adventures. He's a classic exemple of how such spellcasters can work. When he's actively casting a spell, he just points that Blowfish of his at the target and chants "Oomogweigwaifaimisaoh" over and over again as the spell does it's trick. But before he can do that, however, he always has to do "more research", spending a long time poring over his mystical tomes to find the magical formulae and gathering the ingrediants for the spell. And that's exactly how I think Wizards should work, in my book: research the spell, prepare it ahead of time, then cast it as needed. The Wizard should always be the master of Prep Time spellcasting. As for Spontaneous Spellcasting - Sorcerors don't prepare their spells ahead of time like Wizards, but instead spend 15 minutes concentrating to gather their mystic energies. They don't research their spells, but instead "Charge up their batteries" as it were. Bards also require a 15 minute concentration period consisting of singing, reciting or playing an instrument for that period. To me, the Sorceror's preperation should have a completly different "feel" from the Wizard's, fitting the Sorceror's personal backstory/concept. Take your classic "dragon blooded" Sorceror. His meditation could consist of sitting in a drawn circle filled with his possessions and personal wealth, his "hoard" if you will, while uttering a mantra in Draconic as he meditates. A Sorceror with Demon Blood, on the other hand, could sit in a pentacle chanting the names of Demon Princes while invoking their power, etc... This goes to the basic conceptual difference between the Wizard and the Sorceror: The Wizard's power lies in his mystic knowledge, while the Sorceror's power lies within his mind, body and/or soul.. The Quicken Spell metamagic feat's application is likewise unchanged, since all it does is reduce the Casting time to a free action. It doesn't affect Spell preperation, and as I've explained, I've kept the mechanics of spellcasting as they were. Hope I've explained my position a bit better... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An alternate view of Spell Preperation
Top