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An alternative dwarf based on Norse legends
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<blockquote data-quote="Erekose" data-source="post: 2175837" data-attributes="member: 610"><p>I just bought <em>Frostburn</em> and I was reading through the new monsters and stumbled across the Midgard Dwarf. While very powerful compared to the standard dwarf it did make me think how different the standard dwarf could be considered from the dwarf from Norse legend.</p><p></p><p>So . . . is it possible to create a “Norse Dwarf” that is LA+0 possibly based on the Midgard Dwarf?</p><p></p><p>So here’s my suggestion for a more Norse version of the standard dwarf (I’ll repeat all of the standard dwarf abilities retained in this version for completeness).</p><p></p><p>-2 Dexterity, +4 Constitution, -4 Charisma; Norse Dwarves are extremely tough but less agile than other races and tend to shun contact even with other dwarves.</p><p></p><p>Medium size (As an aside, while not strictly true from the Norse legends I’ve always thought of dwarves as larger than their D&D versions but still shorter on average than humans).</p><p></p><p>A Norse Dwarves base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armour or when carrying a medium or heavy load.</p><p></p><p>Darkvision out to 60 feet.</p><p></p><p>Stability: Norse Dwarves are exceptionally stable on their feet. A Norse Dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</p><p></p><p>+2 racial bonus on saving throws against spells and spell-like effects. </p><p></p><p>+1 racial bonus on attack rolls against creatures of the giant type (such as ogres, trolls, and hill giants).</p><p></p><p>+4 dodge bonus to Armour Class against creatures of the giant type (such as ogres, trolls, and hill giants).</p><p></p><p>+2 racial bonus on Appraise checks that are related to manufactured items.</p><p></p><p>+4 racial bonus on Craft checks and +2 on Use Magical Device checks.</p><p></p><p>Light Blindness: Abrupt exposure to bright light (such as <em>sunlight</em> or a <em>daylight</em> spell) blinds a Norse Dwarf for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.</p><p></p><p>So . . . does this hold up as a LA+0 class? Is it too powerful? Too weak?</p><p></p><p>Other points to consider . . .</p><p></p><p>Is it possible to include the ability to “curse” items the Norse Dwarf makes without it being unbalancing?</p><p></p><p>Is it possible to allow them to manufacture magical items as a racial feature without it being unbalancing?</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Erekose, post: 2175837, member: 610"] I just bought [I]Frostburn[/I] and I was reading through the new monsters and stumbled across the Midgard Dwarf. While very powerful compared to the standard dwarf it did make me think how different the standard dwarf could be considered from the dwarf from Norse legend. So . . . is it possible to create a “Norse Dwarf” that is LA+0 possibly based on the Midgard Dwarf? So here’s my suggestion for a more Norse version of the standard dwarf (I’ll repeat all of the standard dwarf abilities retained in this version for completeness). -2 Dexterity, +4 Constitution, -4 Charisma; Norse Dwarves are extremely tough but less agile than other races and tend to shun contact even with other dwarves. Medium size (As an aside, while not strictly true from the Norse legends I’ve always thought of dwarves as larger than their D&D versions but still shorter on average than humans). A Norse Dwarves base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armour or when carrying a medium or heavy load. Darkvision out to 60 feet. Stability: Norse Dwarves are exceptionally stable on their feet. A Norse Dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). +2 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus on attack rolls against creatures of the giant type (such as ogres, trolls, and hill giants). +4 dodge bonus to Armour Class against creatures of the giant type (such as ogres, trolls, and hill giants). +2 racial bonus on Appraise checks that are related to manufactured items. +4 racial bonus on Craft checks and +2 on Use Magical Device checks. Light Blindness: Abrupt exposure to bright light (such as [I]sunlight[/i] or a [I]daylight[/i] spell) blinds a Norse Dwarf for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. So . . . does this hold up as a LA+0 class? Is it too powerful? Too weak? Other points to consider . . . Is it possible to include the ability to “curse” items the Norse Dwarf makes without it being unbalancing? Is it possible to allow them to manufacture magical items as a racial feature without it being unbalancing? Cheers! [/QUOTE]
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