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An alternative elf based on Norse legends
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<blockquote data-quote="Erekose" data-source="post: 2179861" data-attributes="member: 610"><p>My other thread, <a href="http://www.enworld.org/showthread.php?t=128714" target="_blank">"An alternative dwarf based on Norse legends"</a>, has got me thinking about tailoring the elf in a similar fashion.</p><p></p><p>This is a much more difficult prospect since Norse legends tend to mention elves only in passing and even then just as an opposite of dwarves.</p><p></p><p>So here’s my suggestion for a more Norse version of the standard elf (I’ll repeat all of the standard elf abilities retained in this version for completeness).</p><p></p><p>+4 Charisma, –2 Constitution, -2 Intelligence. Norse elves have powerful personalities and personify beauty; however they are less tied to the physical world than other races and their preference of experience over formal teaching limits their ability to learn new things.</p><p></p><p>Medium size: Norse Elves have a base land speed of 30 feet.</p><p></p><p>Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</p><p></p><p>Low-light vision (Ex): Norse Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. They retains the ability to distinguish colour and detail under these conditions.</p><p></p><p>Luminescence (Sp): As a luminescent being, a Norse Elf can radiate light the equivalent of a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet). A Norse Elf may shine for up to 10 minutes per character level per day (this time can be broken up and used at different times throughout the same day). In all other ways this effect works like the <em>light</em> spell.</p><p></p><p>Light resistance (Ex): A Norse Elf cannot be blinded by natural or magical light. A Norse Elf only takes half damage from a spell with the light descriptor that causes damage (and no damage on a successful save when a successful save would normally cause half damage).</p><p></p><p>+2 racial bonus on Listen, Search, and Spot checks. An Norse Elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he or she were actively looking for it.</p><p></p><p>Favoured Class: Sorcerer. </p><p></p><p>As before, is this a reasonable LA+0 race? Is it too powerful? Too weak?</p><p></p><p>A point to consider, would it make the race too powerful if "Luminescence" was based on the spell <em>daylight</em> rather than <em>light</em>? If not, this would nicely link a key Norse Elf strength with a key Norse Dwarf weakness! (i.e. it would help explain the underlying tension between the two races.)</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Erekose, post: 2179861, member: 610"] My other thread, [URL=http://www.enworld.org/showthread.php?t=128714]"An alternative dwarf based on Norse legends"[/URL], has got me thinking about tailoring the elf in a similar fashion. This is a much more difficult prospect since Norse legends tend to mention elves only in passing and even then just as an opposite of dwarves. So here’s my suggestion for a more Norse version of the standard elf (I’ll repeat all of the standard elf abilities retained in this version for completeness). +4 Charisma, –2 Constitution, -2 Intelligence. Norse elves have powerful personalities and personify beauty; however they are less tied to the physical world than other races and their preference of experience over formal teaching limits their ability to learn new things. Medium size: Norse Elves have a base land speed of 30 feet. Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-light vision (Ex): Norse Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. They retains the ability to distinguish colour and detail under these conditions. Luminescence (Sp): As a luminescent being, a Norse Elf can radiate light the equivalent of a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet). A Norse Elf may shine for up to 10 minutes per character level per day (this time can be broken up and used at different times throughout the same day). In all other ways this effect works like the [I]light[/i] spell. Light resistance (Ex): A Norse Elf cannot be blinded by natural or magical light. A Norse Elf only takes half damage from a spell with the light descriptor that causes damage (and no damage on a successful save when a successful save would normally cause half damage). +2 racial bonus on Listen, Search, and Spot checks. An Norse Elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he or she were actively looking for it. Favoured Class: Sorcerer. As before, is this a reasonable LA+0 race? Is it too powerful? Too weak? A point to consider, would it make the race too powerful if "Luminescence" was based on the spell [I]daylight[/i] rather than [I]light[/i]? If not, this would nicely link a key Norse Elf strength with a key Norse Dwarf weakness! (i.e. it would help explain the underlying tension between the two races.) Cheers! [/QUOTE]
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