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An alternative elf based on Norse legends
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<blockquote data-quote="Nyeshet" data-source="post: 2187032" data-attributes="member: 18363"><p>Str rather than Con works for me also. Immunity to sleep is a necessity if they use trance rather than true sleep, in my opinion, so I would leave it there. +2 to Will saves vs magical effects is a good substitute for +2 to Enchantments. Some enchantments do not require will saves, so it seems an almost even exchange. If you wish to add a +2 to Wisdom, I would decrease the Str further rather than Con or Int. Elves are light given form and substance. It could be argued that they are a step above (or below) incorporeal spirits, from this standpoint. Decreasing Str accentuates this. But Str should not fall to -4 unless Wis is increased. I have a few other ideas as well. </p><p></p><p>Okay, my alterations would result in the following: </p><p></p><p>Light Elves</p><p>- Str -2, Int -2, Cha +4. </p><p>- Immunity to Sleep effects; 4 hours of trance rather than true sleep. </p><p>- +2 to Will saves against magical effects</p><p>- Low Light Vision</p><p>- Luminescence (Su): Elves glow with a soft and continuous light. They may repress this affect at will, but otherwise they radiate bright light to 20 ft and shadowy illumination for a further 20 ft. Note that due to their low light vision, to their eyes the distances are 40 ft and 40 ft, respectively. Once per day per Charisma bonus, they may increase the intensity of their radiance to the equivalent of a Daylight Spell. An elf may repress their inner light at will for an indefinant duration, but while repressing their luminescence their Light Resistance is lessened to only immunity to blindness by natural light. </p><p>- Light Resistance (Ex) (as previously stated by the poster)</p><p>- +2 racial bonus on Listen, Search, and Spot checks. </p><p>- Inner sustenence (Ex/Su): Elves are creatures of light given form and substance. They have little need for food or drink. (Ex) Elves require only half the typical amount of food / drink for their size. (Su): Elves can subsist entirely on their inner light, but doing so requires a daily Will save. A single successful save removes hunger / thirst and all penalties due to such. DC 20 + Con. The Elf seeks to empower their baser body with the strength of their inner radiance. Those with a higher constitution have a stronger body to overcome. They cannot be repressing their inner light while making this save. </p><p>- Favoured Class: Sorcerer. </p><p>- Racial Proficiencies: Elves are innately proficient with all bows. *</p><p></p><p>* I would also include the Rapier in a more typical game, but if you are focusing on Norse mythology the rapier obviously does not fit in with it. </p><p></p><p>I made changes to Lumescence such that it can be used at will, and a few times per day increased for one round to the intensity of a day light spell. Inner Sustenence is new, granting the elves a further otherworldly characteristic. I added bows as a racial proficiency as their lower strength would encourage range weaponry, and I feel bows are well within the flavor of elves.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2187032, member: 18363"] Str rather than Con works for me also. Immunity to sleep is a necessity if they use trance rather than true sleep, in my opinion, so I would leave it there. +2 to Will saves vs magical effects is a good substitute for +2 to Enchantments. Some enchantments do not require will saves, so it seems an almost even exchange. If you wish to add a +2 to Wisdom, I would decrease the Str further rather than Con or Int. Elves are light given form and substance. It could be argued that they are a step above (or below) incorporeal spirits, from this standpoint. Decreasing Str accentuates this. But Str should not fall to -4 unless Wis is increased. I have a few other ideas as well. Okay, my alterations would result in the following: Light Elves - Str -2, Int -2, Cha +4. - Immunity to Sleep effects; 4 hours of trance rather than true sleep. - +2 to Will saves against magical effects - Low Light Vision - Luminescence (Su): Elves glow with a soft and continuous light. They may repress this affect at will, but otherwise they radiate bright light to 20 ft and shadowy illumination for a further 20 ft. Note that due to their low light vision, to their eyes the distances are 40 ft and 40 ft, respectively. Once per day per Charisma bonus, they may increase the intensity of their radiance to the equivalent of a Daylight Spell. An elf may repress their inner light at will for an indefinant duration, but while repressing their luminescence their Light Resistance is lessened to only immunity to blindness by natural light. - Light Resistance (Ex) (as previously stated by the poster) - +2 racial bonus on Listen, Search, and Spot checks. - Inner sustenence (Ex/Su): Elves are creatures of light given form and substance. They have little need for food or drink. (Ex) Elves require only half the typical amount of food / drink for their size. (Su): Elves can subsist entirely on their inner light, but doing so requires a daily Will save. A single successful save removes hunger / thirst and all penalties due to such. DC 20 + Con. The Elf seeks to empower their baser body with the strength of their inner radiance. Those with a higher constitution have a stronger body to overcome. They cannot be repressing their inner light while making this save. - Favoured Class: Sorcerer. - Racial Proficiencies: Elves are innately proficient with all bows. * * I would also include the Rapier in a more typical game, but if you are focusing on Norse mythology the rapier obviously does not fit in with it. I made changes to Lumescence such that it can be used at will, and a few times per day increased for one round to the intensity of a day light spell. Inner Sustenence is new, granting the elves a further otherworldly characteristic. I added bows as a racial proficiency as their lower strength would encourage range weaponry, and I feel bows are well within the flavor of elves. [/QUOTE]
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