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*Pathfinder & Starfinder
An alternative elf based on Norse legends
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<blockquote data-quote="Nyaricus" data-source="post: 2544717" data-attributes="member: 35678"><p>hello everyone,</p><p></p><p>wow, i have to say that this Norse Elf is awesome!!!!! I personally never use the PHBs load of mush with races, if i can avoid it (my FRCS game being an exception) You have a very good (and fairly balanced) idea going here, and i will comment on it it a bit.</p><p></p><p>Firstly, concept. Norse Light elves were tricksters and sorcerers. you have that covered well here. The +4 Cha is good, -2 Str fits them well enough, and dropping the Int penalty was a good move. As for making futher ability changes, Wis isnt relevant, and Con . . .not sure, maybe -2 is nesisary to bring it back to being balanced . . .but i dunno)</p><p></p><p>as for the +2 one will saves vs magical affects, its okay because it wont work everytime, but it gives them a little more "other-worldliness" and a closer connection to their magical powers; and it isnt as good as the dwarves +2 vs all spells from the PHB.</p><p></p><p>the whole Luminescence thing is awesome!! As for the "blaze of inner glory ability" that you get at level 12, i say that once your ECL gets to level 6 (why 6 you may ask, well, that is when Sorcerers get the daylight spell) you may access this power, but the duration should be quartered (meaning 2.5 minutes per level, or 150 rounds at level 6 > still powerful, but not a free spell, and for a sorc, that will help)</p><p></p><p>all in all, it is balanced enough, although its one of those LA +0.5 things. maybe you should include soemthing like "if exposed to a darkness spell, you take damage as if being affected by a inflict light wounds of the same caster level" or something like that. anyways, GREAT JOB</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2544717, member: 35678"] hello everyone, wow, i have to say that this Norse Elf is awesome!!!!! I personally never use the PHBs load of mush with races, if i can avoid it (my FRCS game being an exception) You have a very good (and fairly balanced) idea going here, and i will comment on it it a bit. Firstly, concept. Norse Light elves were tricksters and sorcerers. you have that covered well here. The +4 Cha is good, -2 Str fits them well enough, and dropping the Int penalty was a good move. As for making futher ability changes, Wis isnt relevant, and Con . . .not sure, maybe -2 is nesisary to bring it back to being balanced . . .but i dunno) as for the +2 one will saves vs magical affects, its okay because it wont work everytime, but it gives them a little more "other-worldliness" and a closer connection to their magical powers; and it isnt as good as the dwarves +2 vs all spells from the PHB. the whole Luminescence thing is awesome!! As for the "blaze of inner glory ability" that you get at level 12, i say that once your ECL gets to level 6 (why 6 you may ask, well, that is when Sorcerers get the daylight spell) you may access this power, but the duration should be quartered (meaning 2.5 minutes per level, or 150 rounds at level 6 > still powerful, but not a free spell, and for a sorc, that will help) all in all, it is balanced enough, although its one of those LA +0.5 things. maybe you should include soemthing like "if exposed to a darkness spell, you take damage as if being affected by a inflict light wounds of the same caster level" or something like that. anyways, GREAT JOB [/QUOTE]
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An alternative elf based on Norse legends
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