Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An alternative spell duration mechanic (saving throws vs defence)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zustiur" data-source="post: 5987472" data-attributes="member: 1544"><p>Indeed, that is part of the intended design. I like the idea that a character with good will defence will have less trouble breaking out of will-based spell effects. Perhaps another alternative is to take all 4 components, instead of trying to make do with three.</p><p>1) Defence Value</p><p>2) Attack Roll</p><p>3) Saving throws</p><p>4) Caster based DC</p><p>Where Caster based DC is a static number as per 3E. Basically 10+ability modifier+spell level (assuming that fits with 5E maths). This is more forgiving for two reasons - firstly it means you can find out the DC later if you don't note it down immediately, secondly, you won't ever have a DC based on a natural 20 to contend with.</p><p></p><p>Another piece of the puzzle that I left out of the original post is my assumption that 'spell caster disruption' be possible. Again, I didn't want to include this lest the post become too long and complicated, but my intention is that there be a way of preventing 'sustain'. I haven't worked out the nuts and bolts of it, but I am thinking it would play roughly like this:</p><p></p><p>NPC Cleric cast's hold person on the party fighter and sets the DC at 19. The fighter fails to save against the effect on his turn. Seeing this, the party wizard hits the cleric with Melf's Acid Arrow, causing X damage. The cleric must then take a concentration check of some sort in order to sustain the spell next round.</p><p></p><p>Exactly what rules are required to match my imagination of the scenario... I'm not certain yet.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5987472, member: 1544"] Indeed, that is part of the intended design. I like the idea that a character with good will defence will have less trouble breaking out of will-based spell effects. Perhaps another alternative is to take all 4 components, instead of trying to make do with three. 1) Defence Value 2) Attack Roll 3) Saving throws 4) Caster based DC Where Caster based DC is a static number as per 3E. Basically 10+ability modifier+spell level (assuming that fits with 5E maths). This is more forgiving for two reasons - firstly it means you can find out the DC later if you don't note it down immediately, secondly, you won't ever have a DC based on a natural 20 to contend with. Another piece of the puzzle that I left out of the original post is my assumption that 'spell caster disruption' be possible. Again, I didn't want to include this lest the post become too long and complicated, but my intention is that there be a way of preventing 'sustain'. I haven't worked out the nuts and bolts of it, but I am thinking it would play roughly like this: NPC Cleric cast's hold person on the party fighter and sets the DC at 19. The fighter fails to save against the effect on his turn. Seeing this, the party wizard hits the cleric with Melf's Acid Arrow, causing X damage. The cleric must then take a concentration check of some sort in order to sustain the spell next round. Exactly what rules are required to match my imagination of the scenario... I'm not certain yet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An alternative spell duration mechanic (saving throws vs defence)
Top