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An Alternative to DEATH
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<blockquote data-quote="Captain_Commando" data-source="post: 4793788" data-attributes="member: 71848"><p>Hi. I'm Johnny Tek - self-proclaimed Defender of Earth.</p><p></p><p>I am currently setting up a new professional game master business. I'm going to be offering a replacement option for my clients that order DnD 4e sessions and don't like dying in the game.</p><p></p><p>I want to save some time on this (lots of work to do) so if you would throw your ideas and feedback at this, it would be much appreciated.</p><p></p><p>Here's the replacement option (optional):</p><p></p><p>Heroic Death Throes</p><p>A character is allowed an unlimited number of death saving throws and does not die unless the circumstances absolutely prevent survival (jumping into lava, getting sliced in half, etc.). When a character makes a death saving throw and fails, a roll on the following list must be made.</p><p></p><p>When you are reduced to 0 hit points or less, you remain conscious but can not take any actions except free actions.</p><p></p><p>When you stabilize, you return to 0 hit points but can only perform a single action per turn until your hit points become 1 or more. If you take damage again, you are dying again until you stabilize.</p><p></p><p>Roll a dX when you've failed a death saving throw.</p><p></p><p>1. You keep your eyes open for the enemy's attack, warning your comrade in the nick of time. You can give an ally a +2 bonus to all defenses against an attack as an immediate interrupt until the start of your next turn.</p><p>2. You pray to your deity for aid. You regain 1 healing surge if you have no healing surges left.</p><p>3. You call out to encourage your allies to stand their ground. Your allies regain hit points equal to your Intelligence or Charisma modifier (minimum 1).</p><p>4. You call to your allies for help. All allies within 5 squares can shift 1 square towards you.</p><p></p><p>I need more. I want at least 20 for the final list. If you can help me get this done faster, it would be much appreciated.</p></blockquote><p></p>
[QUOTE="Captain_Commando, post: 4793788, member: 71848"] Hi. I'm Johnny Tek - self-proclaimed Defender of Earth. I am currently setting up a new professional game master business. I'm going to be offering a replacement option for my clients that order DnD 4e sessions and don't like dying in the game. I want to save some time on this (lots of work to do) so if you would throw your ideas and feedback at this, it would be much appreciated. Here's the replacement option (optional): Heroic Death Throes A character is allowed an unlimited number of death saving throws and does not die unless the circumstances absolutely prevent survival (jumping into lava, getting sliced in half, etc.). When a character makes a death saving throw and fails, a roll on the following list must be made. When you are reduced to 0 hit points or less, you remain conscious but can not take any actions except free actions. When you stabilize, you return to 0 hit points but can only perform a single action per turn until your hit points become 1 or more. If you take damage again, you are dying again until you stabilize. Roll a dX when you've failed a death saving throw. 1. You keep your eyes open for the enemy's attack, warning your comrade in the nick of time. You can give an ally a +2 bonus to all defenses against an attack as an immediate interrupt until the start of your next turn. 2. You pray to your deity for aid. You regain 1 healing surge if you have no healing surges left. 3. You call out to encourage your allies to stand their ground. Your allies regain hit points equal to your Intelligence or Charisma modifier (minimum 1). 4. You call to your allies for help. All allies within 5 squares can shift 1 square towards you. I need more. I want at least 20 for the final list. If you can help me get this done faster, it would be much appreciated. [/QUOTE]
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