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An Alternative to DEATH
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<blockquote data-quote="Nebten" data-source="post: 4797673" data-attributes="member: 79391"><p>You can use RPGA's method with dealing with death since they deal in a series of one shot games. After all, the chance of failure and "death" is what makes the game exciting.</p><p> </p><p>[sblock=Character Death]</p><p> </p><p><span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="font-family: 'SymbolMT'"><span style="font-size: 10px"><strong>• </strong></span></span><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><strong>Pay the component cost for the ritual. </strong></span></span><span style="font-family: 'MentorSansStd'"><span style="font-size: 10px">If the group </span></span><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">chooses this option, the cost should be divided evenly </span></span><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">amongst the group (500 gp for heroic tier, 5,000 gp for </span></span><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">paragon tier, and 50,000 gp for epic tier). Using a source </span></span><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">outside the group to cast the ritual costs 20% more than</span></span></span></span></span></span></p><p style="text-align: left"><span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">the component cost. Total cost when using an outside</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">source is 600 gp for heroic tier, 6,000 gp for paragon tier,</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">and 60,000 gp for epic tier. A PC that dies and chooses</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">this method of return gains full (or half, if the party was</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">defeated) experience points from the encounter in which</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">the character died, but no experience points for any </span></span><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">encounters that were missed while the character was</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">dead. If there’s still more of the adventure remaining, the</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">PC continues to earn experience as normal, and receives a</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">normal cut of the rewards at the end of the adventure.</span></span></p> </p><p></span></span></span></span></p><p> <span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"></span></span></span></span></p><p> <span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"></span></span></span></span></p><p style="text-align: left"><span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="font-family: 'SymbolMT'"><span style="font-size: 10px"><strong>•</strong></span></span><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><strong>Invoke the Death Charity clause.</strong> </span></span><span style="font-family: 'MentorSansStd'"><span style="font-size: 10px">If the group cannot</span></span> </p></span></span></span></span></p><p style="text-align: left"><span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">afford to pay for the ritual, doesn’t desire to pay for it, or </span></span><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">doesn’t have access to the body, the PC can choose to </span></span><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">return back to life at the end of the adventure. Doing so </span></span><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">forfeits all rewards (including treasure and story rewards) </span></span><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">earned for the adventure except experience points gained </span></span><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">prior to the character’s death (the character receives the </span></span><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">experience point award for the encounter in which they </span></span><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">died). The PC cannot participate in the same adventure a </span></span></span></span><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'">second time.</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'"></span></span></span></span></span></span></p><p><span style="font-size: 18px"><span style="font-family: 'DDLolth'"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd'"></span></span></span></span></span></span>[/sblock]</p></blockquote><p></p>
[QUOTE="Nebten, post: 4797673, member: 79391"] You can use RPGA's method with dealing with death since they deal in a series of one shot games. After all, the chance of failure and "death" is what makes the game exciting. [sblock=Character Death] [SIZE=5][FONT=DDLolth][FONT=MentorSansStd-Bold][SIZE=2][FONT=SymbolMT][SIZE=2][B]• [/B][/SIZE][/FONT][FONT=MentorSansStd-Bold][SIZE=2][B]Pay the component cost for the ritual. [/B][/SIZE][/FONT][FONT=MentorSansStd][SIZE=2]If the group [/SIZE][/FONT][SIZE=2][FONT=MentorSansStd]chooses this option, the cost should be divided evenly [/FONT][/SIZE][SIZE=2][FONT=MentorSansStd]amongst the group (500 gp for heroic tier, 5,000 gp for [/FONT][/SIZE][SIZE=2][FONT=MentorSansStd]paragon tier, and 50,000 gp for epic tier). Using a source [/FONT][/SIZE][SIZE=2][FONT=MentorSansStd]outside the group to cast the ritual costs 20% more than[/FONT][/SIZE] [LEFT][LEFT][SIZE=2][FONT=MentorSansStd]the component cost. Total cost when using an outside[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd]source is 600 gp for heroic tier, 6,000 gp for paragon tier,[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd]and 60,000 gp for epic tier. A PC that dies and chooses[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd]this method of return gains full (or half, if the party was[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd]defeated) experience points from the encounter in which[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd]the character died, but no experience points for any [/FONT][/SIZE][SIZE=2][FONT=MentorSansStd]encounters that were missed while the character was[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd]dead. If there’s still more of the adventure remaining, the[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd]PC continues to earn experience as normal, and receives a[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd]normal cut of the rewards at the end of the adventure.[/FONT][/SIZE][/LEFT] [/LEFT] [LEFT][FONT=SymbolMT][SIZE=2][B]•[/B][/SIZE][/FONT][FONT=MentorSansStd-Bold][SIZE=2][B]Invoke the Death Charity clause.[/B] [/SIZE][/FONT][FONT=MentorSansStd][SIZE=2]If the group cannot[/SIZE][/FONT] [SIZE=2][FONT=MentorSansStd]afford to pay for the ritual, doesn’t desire to pay for it, or [/FONT][/SIZE][SIZE=2][FONT=MentorSansStd]doesn’t have access to the body, the PC can choose to [/FONT][/SIZE][SIZE=2][FONT=MentorSansStd]return back to life at the end of the adventure. Doing so [/FONT][/SIZE][SIZE=2][FONT=MentorSansStd][SIZE=2][FONT=MentorSansStd]forfeits all rewards (including treasure and story rewards) [/FONT][/SIZE][SIZE=2][FONT=MentorSansStd]earned for the adventure except experience points gained [/FONT][/SIZE][SIZE=2][FONT=MentorSansStd]prior to the character’s death (the character receives the [/FONT][/SIZE][SIZE=2][FONT=MentorSansStd]experience point award for the encounter in which they [/FONT][/SIZE][SIZE=2][FONT=MentorSansStd]died). The PC cannot participate in the same adventure a [/FONT][/SIZE][/FONT][/SIZE][SIZE=2][FONT=MentorSansStd][SIZE=2][FONT=MentorSansStd]second time.[/FONT][/SIZE][/FONT][/SIZE][/LEFT][SIZE=2][FONT=MentorSansStd] [/FONT][/SIZE][/SIZE][/FONT][/FONT][/SIZE][/sblock] [/QUOTE]
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