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<blockquote data-quote="Garthanos" data-source="post: 4797716" data-attributes="member: 82504"><p>I think the original poster, might actually want it certain they will survive ;-), but even moreso he wants play to stay interesting for a character even if they are "out of the fight". That seems the nature of his house rule.</p><p></p><p>House rules can be explicitly defined to affect the tone of the campaign for instance the wound house rules I mentioned above maintain a rather cinematic flavor of heroic perseverance without making things grittier than the players/dm wants.</p><p></p><p>For instance making the berzerk rule I mentioned was designed to make the remainder of the fight go faster and if you spend a healing surge to reuse a daily well hmmm that daily might be a healing power ... and yeah that might not be on target... or it might be that is tone.</p><p></p><p>I think as a DM you need to pay attention to the composition and nature of your group... and just assuming the default is not useful (unless you are just writing modules).</p><p></p><p>I mean that group with half being healers, that is going to have an impact on sense of game deadliness.</p><p></p><p>It occurs to me that half healers might not be abnormal but it might be overly prevalent due to people being used to previous editions of the game.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4797716, member: 82504"] I think the original poster, might actually want it certain they will survive ;-), but even moreso he wants play to stay interesting for a character even if they are "out of the fight". That seems the nature of his house rule. House rules can be explicitly defined to affect the tone of the campaign for instance the wound house rules I mentioned above maintain a rather cinematic flavor of heroic perseverance without making things grittier than the players/dm wants. For instance making the berzerk rule I mentioned was designed to make the remainder of the fight go faster and if you spend a healing surge to reuse a daily well hmmm that daily might be a healing power ... and yeah that might not be on target... or it might be that is tone. I think as a DM you need to pay attention to the composition and nature of your group... and just assuming the default is not useful (unless you are just writing modules). I mean that group with half being healers, that is going to have an impact on sense of game deadliness. It occurs to me that half healers might not be abnormal but it might be overly prevalent due to people being used to previous editions of the game. [/QUOTE]
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