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*Dungeons & Dragons
An alternative to eight hour healing
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<blockquote data-quote="CapnZapp" data-source="post: 7271939" data-attributes="member: 12731"><p>The point is that 5e is different. </p><p></p><p>Its combat is geared toward heroes' hit points being enough to last through the current combat. Instead of having one character spending its actions on healing, you can have high-CON builds, use feats like Inspired Leader and Healer, and generally focus on offense and tactics to take down the monsters before they can hurt you.</p><p></p><p>Of course, this doesn't work if your party is used to a defensive or role-playing focus.</p><p></p><p>So switch out your social builds, your shield master builds, accept feats in your game, be liberal with magic items (at least healing potions!) and you can liberate the cleric from having to heal in combat. [emoji3] </p><p></p><p>Instead optimize on DPR (which mostly boils down to creating greatweapon wielders) and have the Cleric go on the offensive as well (this is very important: one of the main reasons any group would feel they need a combat medic is precisely because one out of a group of five isn't contributing to the offense!) [emoji3] </p><p></p><p></p><p></p><p></p><p></p><p>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7271939, member: 12731"] The point is that 5e is different. Its combat is geared toward heroes' hit points being enough to last through the current combat. Instead of having one character spending its actions on healing, you can have high-CON builds, use feats like Inspired Leader and Healer, and generally focus on offense and tactics to take down the monsters before they can hurt you. Of course, this doesn't work if your party is used to a defensive or role-playing focus. So switch out your social builds, your shield master builds, accept feats in your game, be liberal with magic items (at least healing potions!) and you can liberate the cleric from having to heal in combat. [emoji3] Instead optimize on DPR (which mostly boils down to creating greatweapon wielders) and have the Cleric go on the offensive as well (this is very important: one of the main reasons any group would feel they need a combat medic is precisely because one out of a group of five isn't contributing to the offense!) [emoji3] Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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An alternative to eight hour healing
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