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An alternative to Fixed Racial Ability Scores Modifiers for Non-humans?
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<blockquote data-quote="Delazar" data-source="post: 6760810" data-attributes="member: 71130"><p><strong>Premise (long-ish...): </strong>Recently I went for an AL game, didn't know anyone at the table in advance. We were three halfling rogues, and two high elves wizards... I confess, I was one of the high elves.</p><p></p><p>I've been playing 5E since it came out, and before that I played all editions of the game. With time, I've grown to dislike fixed racial ability scores modifiers. Somehow, when I DM or play, somewhere there's always a halfling rogue, or a high elf wizard, or a wood elf ranger, or a half-orc barbarian.</p><p></p><p>Sure, I could blame it on min-maxing, but somehow I don't think it's "wrong" to go for the race that is more advantageous for your class. Especially among new players, I've noticed that they first choose their class, and then when they have to choose their race, they ask me "ok, which one gives me a bonus to X?" with X being the Ability Score most need for their class. I guess it's only natural to want to be good at what you've set yourself to do.</p><p></p><p>It's just that, unless you have a lot of different races in your campaign, there's always going to be that one race that does the job better. Plus humans... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>TL/DR: I was thinking of getting rid of fixed racial ability scores modifiers, and I was looking for some suggestions.</strong></p><p></p><p>A few options I was toying with:</p><p>1) Ability Scores Modifier are not fixed. A +2 Con / +1 Wis becomes +2 X / +1 Y.</p><p>2) Ability Scores Mods are not tied to race, but to class. Thinking of linking this to the two Ability Score where you have Saving Throw proficiency. So for example, being a Wizard will give you Int +2, Wis +1. </p><p>3) No more Ability Scores mods, but more points for starting ability scores. Instead of 8,10,12,13,14,15, would be 8,10,12,13,15,17.</p><p></p><p>Let's discuss!</p></blockquote><p></p>
[QUOTE="Delazar, post: 6760810, member: 71130"] [B]Premise (long-ish...): [/B]Recently I went for an AL game, didn't know anyone at the table in advance. We were three halfling rogues, and two high elves wizards... I confess, I was one of the high elves. I've been playing 5E since it came out, and before that I played all editions of the game. With time, I've grown to dislike fixed racial ability scores modifiers. Somehow, when I DM or play, somewhere there's always a halfling rogue, or a high elf wizard, or a wood elf ranger, or a half-orc barbarian. Sure, I could blame it on min-maxing, but somehow I don't think it's "wrong" to go for the race that is more advantageous for your class. Especially among new players, I've noticed that they first choose their class, and then when they have to choose their race, they ask me "ok, which one gives me a bonus to X?" with X being the Ability Score most need for their class. I guess it's only natural to want to be good at what you've set yourself to do. It's just that, unless you have a lot of different races in your campaign, there's always going to be that one race that does the job better. Plus humans... :) [B]TL/DR: I was thinking of getting rid of fixed racial ability scores modifiers, and I was looking for some suggestions.[/B] A few options I was toying with: 1) Ability Scores Modifier are not fixed. A +2 Con / +1 Wis becomes +2 X / +1 Y. 2) Ability Scores Mods are not tied to race, but to class. Thinking of linking this to the two Ability Score where you have Saving Throw proficiency. So for example, being a Wizard will give you Int +2, Wis +1. 3) No more Ability Scores mods, but more points for starting ability scores. Instead of 8,10,12,13,14,15, would be 8,10,12,13,15,17. Let's discuss! [/QUOTE]
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An alternative to Fixed Racial Ability Scores Modifiers for Non-humans?
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