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An alternative to Fixed Racial Ability Scores Modifiers for Non-humans?
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<blockquote data-quote="SheckyS" data-source="post: 6760951" data-attributes="member: 6804460"><p>I think this would be an interesting experiment, but there are actually good reasons to have certain races to be inherently better at certain classes. </p><p></p><p>If you are adventuring, and you run into a Dwarven Cleric, a Halfling Rogue, a DragonBorn Fighter, and an Elven Wizard, you don't think much of it. But if you run into a Dwarven Wizard, an Elven Cleric, a Halfling Fighter, and a Dragonborn Rogue, you are going to remember that group. </p><p></p><p>Having specific ability score modifiers by race tends to push players into making certain stereotypical combinations. But those stereotypes aren't all bad. It creates a system where those who want to do so can create something truly unusual and different. </p><p></p><p>Which is not to say that your idea is a bad one. I'm just saying that there are down sides to a world in which any race can be anything. If you did away with the ability score bonuses and essentially created a game in which any character could play any race with any class without any consequences, then all of those strange and wonderful combinations suddenly cease to be strange and wonderful. They are just commonplace. </p><p></p><p>If everyone is special, then no one is.</p></blockquote><p></p>
[QUOTE="SheckyS, post: 6760951, member: 6804460"] I think this would be an interesting experiment, but there are actually good reasons to have certain races to be inherently better at certain classes. If you are adventuring, and you run into a Dwarven Cleric, a Halfling Rogue, a DragonBorn Fighter, and an Elven Wizard, you don't think much of it. But if you run into a Dwarven Wizard, an Elven Cleric, a Halfling Fighter, and a Dragonborn Rogue, you are going to remember that group. Having specific ability score modifiers by race tends to push players into making certain stereotypical combinations. But those stereotypes aren't all bad. It creates a system where those who want to do so can create something truly unusual and different. Which is not to say that your idea is a bad one. I'm just saying that there are down sides to a world in which any race can be anything. If you did away with the ability score bonuses and essentially created a game in which any character could play any race with any class without any consequences, then all of those strange and wonderful combinations suddenly cease to be strange and wonderful. They are just commonplace. If everyone is special, then no one is. [/QUOTE]
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Community
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An alternative to Fixed Racial Ability Scores Modifiers for Non-humans?
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