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An alternative to Fixed Racial Ability Scores Modifiers for Non-humans?
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<blockquote data-quote="delericho" data-source="post: 6762563" data-attributes="member: 22424"><p>Of course. It's not about <em>whether</em> it should exist but rather <em>how much</em>.</p><p></p><p></p><p></p><p>Again, it's not that I want to restrict player choices, or that I particularly want to see more oddball characters. I have no problem with players playing the character they want - whether that's the Dwarf Fighter or the Half-orc Sorcerer.</p><p></p><p>The sole issue I have is that I've found the ability mods are <em>too strong</em> a push towards particular character types. Which manifests itself as players choosing their race not because they have any interest in playing that race but purely because of the ability score modifiers.</p><p></p><p>All of which is, of course, IMO only. And YMMV.</p><p></p><p>(It's also true that things are better now than they were. But consider for the moment the case in 3e where certain races had penalties to some stats as well as bonuses, and where a high stat was even more important to casters than it is today. In that case, the player who wanted to play that Half-orc Sorcerer might well have looked at his preferred concept, looked at the -2 Cha penalty he'd be suffering as a consequence, and decided it just wasn't worth it. And so we get yet another Half-elf Sorcerer. And we have one less oddball character and, more importantly, we have a player who isn't really happy with his character (but would have been even <em>more</em> unhappy had he gone the other way).)</p></blockquote><p></p>
[QUOTE="delericho, post: 6762563, member: 22424"] Of course. It's not about [i]whether[/i] it should exist but rather [i]how much[/i]. Again, it's not that I want to restrict player choices, or that I particularly want to see more oddball characters. I have no problem with players playing the character they want - whether that's the Dwarf Fighter or the Half-orc Sorcerer. The sole issue I have is that I've found the ability mods are [i]too strong[/i] a push towards particular character types. Which manifests itself as players choosing their race not because they have any interest in playing that race but purely because of the ability score modifiers. All of which is, of course, IMO only. And YMMV. (It's also true that things are better now than they were. But consider for the moment the case in 3e where certain races had penalties to some stats as well as bonuses, and where a high stat was even more important to casters than it is today. In that case, the player who wanted to play that Half-orc Sorcerer might well have looked at his preferred concept, looked at the -2 Cha penalty he'd be suffering as a consequence, and decided it just wasn't worth it. And so we get yet another Half-elf Sorcerer. And we have one less oddball character and, more importantly, we have a player who isn't really happy with his character (but would have been even [i]more[/i] unhappy had he gone the other way).) [/QUOTE]
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An alternative to Fixed Racial Ability Scores Modifiers for Non-humans?
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