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An alternative to Fixed Racial Ability Scores Modifiers for Non-humans?
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<blockquote data-quote="dmnqwk" data-source="post: 6765692" data-attributes="member: 6804204"><p>Well you know, the Race is less important with regards to role-playing that most people think.</p><p></p><p>Your best bet, if you want to encourage a more diverse selection because you feel it's important to see Dwarven Rogues in the world, is to give players a choice:</p><p></p><p>Either they choose their class and then randomly assign their stats of 15/14/13/12/10/8; or they assign their stats and randomly choose their race.</p><p></p><p>Another option is to simply remove all modifiers and allow players to add +3 anywhere, no stat over 16. (To make up the difference allow Humans a Feat, Half Elves perception and Mountain Dwarves can have survival)</p><p></p><p>The final option to consider, is to allow a player to switch 2 scores after creation, so a Str 17 Con 17 mountain dwarf with a 12 Int could switch Str and Int and be an awesome Wizard!</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6765692, member: 6804204"] Well you know, the Race is less important with regards to role-playing that most people think. Your best bet, if you want to encourage a more diverse selection because you feel it's important to see Dwarven Rogues in the world, is to give players a choice: Either they choose their class and then randomly assign their stats of 15/14/13/12/10/8; or they assign their stats and randomly choose their race. Another option is to simply remove all modifiers and allow players to add +3 anywhere, no stat over 16. (To make up the difference allow Humans a Feat, Half Elves perception and Mountain Dwarves can have survival) The final option to consider, is to allow a player to switch 2 scores after creation, so a Str 17 Con 17 mountain dwarf with a 12 Int could switch Str and Int and be an awesome Wizard! [/QUOTE]
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An alternative to Fixed Racial Ability Scores Modifiers for Non-humans?
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