Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An Alternative to Prestige Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imban" data-source="post: 2900538" data-attributes="member: 29206"><p>Actually, on a re-read of the thread, I noticed a few things about the OPs post that I don't necessarily agree with, and I wanted to address them.</p><p></p><p></p><p></p><p>Some base classes are just really, really bland. Clerics and Sorcerors, for example, both have absolutely no class features after first level other than spellcasting, so <strong>any</strong> full divine/arcane spellcasting prestige class gives them more class features, and thus usually more power. I don't really see this as "taking away from the prestige" of prestige classes, since it makes them classes that people who are any good usually have at least one of. Wouldn't making them overtly gimped options that only the stupid take hurt their prestige more?</p><p></p><p>Sure, you and every other high-level fighter might be a Frenzied Berserker, but that's just it - the prestige comes from it being what the people who are actually any good use.</p><p></p><p></p><p></p><p>Having any sort of options really "waters down archetypes" since it means there are hundreds of actual, viable choices, rather than seven. I don't really see this as a bad thing, since optimized multiclassing is really sticking with one discipline in a way. Sure, your character sheet might have all sorts of crazy class names and feats on it, but in the end your character still has a single discipline - while multiclass characters can certainly have the power, it's almost always in the form of specialization, rather than the ability to do everything under the sun.</p><p></p><p></p><p></p><p>Half of this seems weird, whereas the other half is a different problem I have with prestige classes. The half that seems weird is Sleight of Hand - considering that one of the Arcane Trickster's class features improves Sleight of Hand, Disable Device, and Open Lock, it seems odd that you would have ranks in it without planning on using it, especially considering it's not a prerequisite.</p><p></p><p>The other half is that prestige class prerequisites don't always match up with the sort of character who might be interested in taking this class. For example, the Arcane Trickster requires 7 ranks in Decipher Script. It doesn't matter if you're not one for trying to figure out the funny writing on the temple wall, and are a magic-using halfling trickster, you need to have 7 ranks in Decipher Script. Invisible Blade is one that really bothers me with this.</p><p></p><p>It is likely that prestige class prerequisites are only mechanical because roleplay-specific prerequisites are very campaign setting-specific. D&D books not written for any specific setting really do need to be generic - otherwise, most prestige classes would be somewhere between incredibly difficult and completely impossible to acquire in a normal game.</p><p></p><p>(Of course, if you're just accusing people of taking PrCs for abilities where the flavor doesn't match, just call them on it - especially in a long-running campaign, questions like "Do you <strong>honestly</strong> think (character name) can call himself a holy warrior of (god) right now?" are perfectly valid.)</p></blockquote><p></p>
[QUOTE="Imban, post: 2900538, member: 29206"] Actually, on a re-read of the thread, I noticed a few things about the OPs post that I don't necessarily agree with, and I wanted to address them. Some base classes are just really, really bland. Clerics and Sorcerors, for example, both have absolutely no class features after first level other than spellcasting, so [b]any[/b] full divine/arcane spellcasting prestige class gives them more class features, and thus usually more power. I don't really see this as "taking away from the prestige" of prestige classes, since it makes them classes that people who are any good usually have at least one of. Wouldn't making them overtly gimped options that only the stupid take hurt their prestige more? Sure, you and every other high-level fighter might be a Frenzied Berserker, but that's just it - the prestige comes from it being what the people who are actually any good use. Having any sort of options really "waters down archetypes" since it means there are hundreds of actual, viable choices, rather than seven. I don't really see this as a bad thing, since optimized multiclassing is really sticking with one discipline in a way. Sure, your character sheet might have all sorts of crazy class names and feats on it, but in the end your character still has a single discipline - while multiclass characters can certainly have the power, it's almost always in the form of specialization, rather than the ability to do everything under the sun. Half of this seems weird, whereas the other half is a different problem I have with prestige classes. The half that seems weird is Sleight of Hand - considering that one of the Arcane Trickster's class features improves Sleight of Hand, Disable Device, and Open Lock, it seems odd that you would have ranks in it without planning on using it, especially considering it's not a prerequisite. The other half is that prestige class prerequisites don't always match up with the sort of character who might be interested in taking this class. For example, the Arcane Trickster requires 7 ranks in Decipher Script. It doesn't matter if you're not one for trying to figure out the funny writing on the temple wall, and are a magic-using halfling trickster, you need to have 7 ranks in Decipher Script. Invisible Blade is one that really bothers me with this. It is likely that prestige class prerequisites are only mechanical because roleplay-specific prerequisites are very campaign setting-specific. D&D books not written for any specific setting really do need to be generic - otherwise, most prestige classes would be somewhere between incredibly difficult and completely impossible to acquire in a normal game. (Of course, if you're just accusing people of taking PrCs for abilities where the flavor doesn't match, just call them on it - especially in a long-running campaign, questions like "Do you [b]honestly[/b] think (character name) can call himself a holy warrior of (god) right now?" are perfectly valid.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An Alternative to Prestige Classes
Top