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An Alternative to Random Encounters: Draw Poker (it sounds dumb, but it's working)
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<blockquote data-quote="Unwise" data-source="post: 5828875" data-attributes="member: 98008"><p>Yeah I agree with what your saying. An XP message was a bit short to express myself.</p><p></p><p>Where I am thinking of using it is when my PCs try to set up expeditions into the ruins of old Akhosia. Each sortie costs them X amount of money and X amount of time. They are competing with other factions to try and discover the left over riches of the place.</p><p></p><p>So they decide what their goal is, do they want to try to find the old temple of Bahamut/Erathis? Find the tower of magic? The Dragons Roost? Some other place the have heard a rumour of? It takes 10 Exploration Points to find the place.</p><p></p><p>Each sortie out into the jungle takes X amount of gold and time. They want to reach 10 exploration points with as few returns to base as they can.</p><p></p><p>As you said though, why does encountering more enemies lead them close to their goal? That could be answered in two ways, one is that they actually do want to pacify the region, secondly, maybe it is just meta-game, with little knowledge on the PCs part. Maybe they are just pushing their luck more and more, not purposely engaging additional enemies.</p><p></p><p>So drawing extra cards reflects the fact that they have pushed into an area without carefully clearing out the denizens bit by bit. They decide to try to clear out that lizardman camp without first clearing out the swamp kraken, just hoping it would not engage. They decide they can likely take on the kobold clan, even though they know its hunting party is due to return soon. There seem to be a lot of in-game explainations available.</p><p></p><p>It might take some tinkering with what the PCs know about the next cards on the deck. Maybe with exploration, they get hints about what the next few cards might be. For instance, they do some excellent surveillance, they learn that the Kobolds have a hunting party due to return soon and that they have a dragon that sometimes visits them for sacrifices. Armed with this knowledge, the PCs make decisions about what cards to draw and the in-game effects do not feel forced.</p><p></p><p>Also, it would be possible to draw more cards before the encounter plays out too. With some cards not representing monsters, but more environmental problems. For instance, they decide to press on towards the narrow bridge crossing despite the blustering storm that is blowing in.</p><p></p><p>All of this is a bit unnecessary for me though, as my PCs have a deck of cards that tell their future for the day and even let them manipulate it a little. So I plan to use the card system to literally just be how much they are pushing their luck/fate.</p><p></p><p></p><p></p><p>-------------------</p><p></p><p>On a side note, can anybody find the post some bloke made about using cards to represent the ability of players to change the game in some way. E.g. "You automatically succeed in a knowledge religion check: You decide what you learn, at least some of it will be true" or "You may declare that two people/factions now have a bitter rivalry".</p><p></p><p>I really need to find that post again.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5828875, member: 98008"] Yeah I agree with what your saying. An XP message was a bit short to express myself. Where I am thinking of using it is when my PCs try to set up expeditions into the ruins of old Akhosia. Each sortie costs them X amount of money and X amount of time. They are competing with other factions to try and discover the left over riches of the place. So they decide what their goal is, do they want to try to find the old temple of Bahamut/Erathis? Find the tower of magic? The Dragons Roost? Some other place the have heard a rumour of? It takes 10 Exploration Points to find the place. Each sortie out into the jungle takes X amount of gold and time. They want to reach 10 exploration points with as few returns to base as they can. As you said though, why does encountering more enemies lead them close to their goal? That could be answered in two ways, one is that they actually do want to pacify the region, secondly, maybe it is just meta-game, with little knowledge on the PCs part. Maybe they are just pushing their luck more and more, not purposely engaging additional enemies. So drawing extra cards reflects the fact that they have pushed into an area without carefully clearing out the denizens bit by bit. They decide to try to clear out that lizardman camp without first clearing out the swamp kraken, just hoping it would not engage. They decide they can likely take on the kobold clan, even though they know its hunting party is due to return soon. There seem to be a lot of in-game explainations available. It might take some tinkering with what the PCs know about the next cards on the deck. Maybe with exploration, they get hints about what the next few cards might be. For instance, they do some excellent surveillance, they learn that the Kobolds have a hunting party due to return soon and that they have a dragon that sometimes visits them for sacrifices. Armed with this knowledge, the PCs make decisions about what cards to draw and the in-game effects do not feel forced. Also, it would be possible to draw more cards before the encounter plays out too. With some cards not representing monsters, but more environmental problems. For instance, they decide to press on towards the narrow bridge crossing despite the blustering storm that is blowing in. All of this is a bit unnecessary for me though, as my PCs have a deck of cards that tell their future for the day and even let them manipulate it a little. So I plan to use the card system to literally just be how much they are pushing their luck/fate. ------------------- On a side note, can anybody find the post some bloke made about using cards to represent the ability of players to change the game in some way. E.g. "You automatically succeed in a knowledge religion check: You decide what you learn, at least some of it will be true" or "You may declare that two people/factions now have a bitter rivalry". I really need to find that post again. [/QUOTE]
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