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An Alternative to Random Encounters: Draw Poker (it sounds dumb, but it's working)
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<blockquote data-quote="Blue" data-source="post: 5831394" data-attributes="member: 20564"><p>I really like how this puts the ability to up the risk for chance at reward int he player's hands. That's not an "all the time" thing, but used right is fantastic for this. Players are often risk adverse, and allowing them this gets them to go for the gold.</p><p></p><p>However, I was thinking about this - if no matter how many complications and foes there are, a single heart complication solves it all, why would they stop drawing? Keep pulling, pulling, turtle down and try to survive until the cavalry comes.</p><p></p><p>Perhaps if hearts were enough to neutralize a base encounter, but only even the odds some with face card foes or more foes, or if perhaps there was a less BP gain because those forces weren't off gaining their own BP for the side.</p></blockquote><p></p>
[QUOTE="Blue, post: 5831394, member: 20564"] I really like how this puts the ability to up the risk for chance at reward int he player's hands. That's not an "all the time" thing, but used right is fantastic for this. Players are often risk adverse, and allowing them this gets them to go for the gold. However, I was thinking about this - if no matter how many complications and foes there are, a single heart complication solves it all, why would they stop drawing? Keep pulling, pulling, turtle down and try to survive until the cavalry comes. Perhaps if hearts were enough to neutralize a base encounter, but only even the odds some with face card foes or more foes, or if perhaps there was a less BP gain because those forces weren't off gaining their own BP for the side. [/QUOTE]
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An Alternative to Random Encounters: Draw Poker (it sounds dumb, but it's working)
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