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General Tabletop Discussion
*Pathfinder & Starfinder
An alternative to the dreaded haste
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<blockquote data-quote="Bauglir" data-source="post: 868626" data-attributes="member: 6982"><p><a href="http://www.wizards.com/default.asp?x=dnd/rs/20030429a" target="_blank">http://www.wizards.com/default.asp?x=dnd/rs/20030429a</a></p><p></p><p>The new version of haste for 3.5 has been released; a lot of people like it, a lot of people don't.</p><p></p><p>The problem as I see it; as levels climb, arcane casters need the additional spell per round to keep up damagewise with the fighter types gaining iterative attacks. If they can't keep up in damage then they will fall to other options, most notably save or die spells, something I'd like NOT to encourage in a game.</p><p></p><p>However, Haste works independent of spell level, meaning that while it is active, a character can cast 2 max level spells per round, leading to claims that it is overpowered. Quicken spell is offered as the altenative to haste by the anti-haste camp, and while I feel it is balanced in effect, it is much too costly. (Magic Missile in a 5th level slot? Urgh, and you have to take a feat for the priviledge)</p><p></p><p>So my proposed alternative: Iterative casting, as a class feature for arcane casters, at a step of 4 levels.</p><p></p><p>So, using a full-round action the arcane caster can cast a normal spell, and extra iterative spells, maximum 4 levels lower.</p><p></p><p>It's easiest explained by examples:</p><p></p><p>Under this system a 10th level Wizard could cast, using a FRA, one spell of up to 5th level, and one spell of up to 1st level</p><p></p><p>A 20th level Wizard could cast (up to) a 9th, 5th, 1st</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Bauglir, post: 868626, member: 6982"] [url]http://www.wizards.com/default.asp?x=dnd/rs/20030429a[/url] The new version of haste for 3.5 has been released; a lot of people like it, a lot of people don't. The problem as I see it; as levels climb, arcane casters need the additional spell per round to keep up damagewise with the fighter types gaining iterative attacks. If they can't keep up in damage then they will fall to other options, most notably save or die spells, something I'd like NOT to encourage in a game. However, Haste works independent of spell level, meaning that while it is active, a character can cast 2 max level spells per round, leading to claims that it is overpowered. Quicken spell is offered as the altenative to haste by the anti-haste camp, and while I feel it is balanced in effect, it is much too costly. (Magic Missile in a 5th level slot? Urgh, and you have to take a feat for the priviledge) So my proposed alternative: Iterative casting, as a class feature for arcane casters, at a step of 4 levels. So, using a full-round action the arcane caster can cast a normal spell, and extra iterative spells, maximum 4 levels lower. It's easiest explained by examples: Under this system a 10th level Wizard could cast, using a FRA, one spell of up to 5th level, and one spell of up to 1st level A 20th level Wizard could cast (up to) a 9th, 5th, 1st Comments? [/QUOTE]
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An alternative to the dreaded haste
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