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*Pathfinder & Starfinder
An alternative to the dreaded haste
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<blockquote data-quote="Bauglir" data-source="post: 875744" data-attributes="member: 6982"><p>That's just not true. While it's true that a 1v1 fight between a wizard and a fighter would go the wizard's way most often (the reason most people have formed this impression IMO) I'm more concerned about the performance of the wizard fighting alongside the fighter, against monsters with an array of abilities such as Elemental Resistances and Spell Resistance. If the fighter is truly the heavy damage dealer, how do you justify the fighter's access to the second highest hit dice, and to the best armour, alongside the wizard's lowest hit dice and NO armour?</p><p></p><p></p><p>I considered it, but decided that I didn't want to increase the power of the spells, just increase the effectiveness of the caster a bit. It costs more to cast 2 spells in a round; (ie it costs one more spell) but at high levels this ability can allow the caster things like another chance at getting through spell resistance (A big problem with high level play, from a caster's POV). As for the option of casting a power word then a polymorph; yes the caster could do that, but the saving throw on the polymorph is at a -4 compared to the save on a single SOD spell of highest level (say a heightened finger of death), so is unlikely to succeed - i.e. it's probably not the best use of iterative casting. Hmmm - I'll have a look at the saves of some appropriate CR monsters and cook up some figures on how the usage of SOD casted iteratively increases effectiveness. My feeling is that it isn't much.</p><p></p><p></p><p>Well if a fighter's second, third or fourth iterative attack DOES land then it's 100% as effective as the first. Iterative spells however are lower level than the 'main' spell and so will be less effective. This was, I considered, a sufficient balance. You could consider the -4 to save DC equivalent to the -5 to attack, if you like.</p></blockquote><p></p>
[QUOTE="Bauglir, post: 875744, member: 6982"] That's just not true. While it's true that a 1v1 fight between a wizard and a fighter would go the wizard's way most often (the reason most people have formed this impression IMO) I'm more concerned about the performance of the wizard fighting alongside the fighter, against monsters with an array of abilities such as Elemental Resistances and Spell Resistance. If the fighter is truly the heavy damage dealer, how do you justify the fighter's access to the second highest hit dice, and to the best armour, alongside the wizard's lowest hit dice and NO armour? I considered it, but decided that I didn't want to increase the power of the spells, just increase the effectiveness of the caster a bit. It costs more to cast 2 spells in a round; (ie it costs one more spell) but at high levels this ability can allow the caster things like another chance at getting through spell resistance (A big problem with high level play, from a caster's POV). As for the option of casting a power word then a polymorph; yes the caster could do that, but the saving throw on the polymorph is at a -4 compared to the save on a single SOD spell of highest level (say a heightened finger of death), so is unlikely to succeed - i.e. it's probably not the best use of iterative casting. Hmmm - I'll have a look at the saves of some appropriate CR monsters and cook up some figures on how the usage of SOD casted iteratively increases effectiveness. My feeling is that it isn't much. Well if a fighter's second, third or fourth iterative attack DOES land then it's 100% as effective as the first. Iterative spells however are lower level than the 'main' spell and so will be less effective. This was, I considered, a sufficient balance. You could consider the -4 to save DC equivalent to the -5 to attack, if you like. [/QUOTE]
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An alternative to the dreaded haste
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