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*Pathfinder & Starfinder
An alternative to the dreaded haste
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<blockquote data-quote="Bauglir" data-source="post: 898676" data-attributes="member: 6982"><p>Dreamchaser - what I'd like to do is generate a system where a wizard CAN fill the damage dealer role. Under core rules imo, damage spells fast become inviable as the wizard gets higher level. Elemental and Spell resistances often make save or die effects, and buffs the only sensible choice. I'd rather avoid seeing combat decided on the strength of a single spell, or have casters unable to directly participate, and encourage casters to start looking at damage spells again.</p><p></p><p>As far as utility goes, yes the wizard will be stronger, but don't discount items such as a helm of teleportation.</p><p></p><p>As for multiple effects such as teleportation, under 3e many of these spells have built-in limitations, for example in the Dimension Door description: "After using this spell, the character can’t take any other actions until the character's next turn."</p><p></p><p>At high levels, thanks to SR a wizard may find themselves having zero effect on an encounter. It's not a pleasant feeling spending a combat using up spells to do absoultely nothing; at least with iterative casting a wizard could get more chances to bat, so to speak. A fighter on the other had will rarely pass a round without landing a hit at least once, and they don't 'use up' their attacks.</p><p></p><p>Chacal: Perhaps - What if iterative casting could be activated by a 5th level spell, lasting a round per level, and coming into effect the round after it is cast?</p></blockquote><p></p>
[QUOTE="Bauglir, post: 898676, member: 6982"] Dreamchaser - what I'd like to do is generate a system where a wizard CAN fill the damage dealer role. Under core rules imo, damage spells fast become inviable as the wizard gets higher level. Elemental and Spell resistances often make save or die effects, and buffs the only sensible choice. I'd rather avoid seeing combat decided on the strength of a single spell, or have casters unable to directly participate, and encourage casters to start looking at damage spells again. As far as utility goes, yes the wizard will be stronger, but don't discount items such as a helm of teleportation. As for multiple effects such as teleportation, under 3e many of these spells have built-in limitations, for example in the Dimension Door description: "After using this spell, the character can’t take any other actions until the character's next turn." At high levels, thanks to SR a wizard may find themselves having zero effect on an encounter. It's not a pleasant feeling spending a combat using up spells to do absoultely nothing; at least with iterative casting a wizard could get more chances to bat, so to speak. A fighter on the other had will rarely pass a round without landing a hit at least once, and they don't 'use up' their attacks. Chacal: Perhaps - What if iterative casting could be activated by a 5th level spell, lasting a round per level, and coming into effect the round after it is cast? [/QUOTE]
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An alternative to the dreaded haste
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