Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
An Alternative to the Tavern Cliche
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tequila Sunrise" data-source="post: 2921210" data-attributes="member: 40398"><p>A lot of us complain about the cliched 'you all meet up in a tavern looking for work' campaign start, and with good reason. For experienced gamers, it's old and stale. However, I sometimes find it hard to come up with good alternatives to the tavern scene. I've come to realize that maybe this is because of the way we play d&d; that is, we often play it still holding on to our modern sensibilities. Need a job? Go pick up the want ads/town bulletin at the local mom & pop's/tavern!</p><p></p><p>In a medieval world, everyone already has a job from the day that they're born. They train thru childhood and when deemed ready to start working by their superiors, they are assigned a specific place to work. No want ads, no resumes, no references. So I've been thinking, has anyone tried starting a campaign in this vein? Say, starting out an 'adventuring party' in their backwater human hamlet; so that they all have to be human (or perhaps a 1/2 breed) and a 'standard' class (fighter, cleric, druid, ranger, wizard) and don't need to meet up in the tavern because they already know each other and already have a job/mission given them by the town elders. In order to accomplish this mission, they soon must leave for distant and exotic lands; as they visit other nations and cultures, more options become available to them.</p><p></p><p>This situation might be similar to certain electronic rpgs (FF is the one that I've played): the group encounters a specific character in their journeys, and the DM announces (possibly after the PCs get to know the NPC) that a player can 'trade out' a current PC in exchange for the new one.</p><p></p><p>Or the situation might be simpler: upon arriving at a new community that has new/exotic races after a long and harrowing trek, the DM announces that any players are welcome to create new PCs using this culture's race and class options.</p><p></p><p>Anyone ever done this? Have any comments anyway?</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 2921210, member: 40398"] A lot of us complain about the cliched 'you all meet up in a tavern looking for work' campaign start, and with good reason. For experienced gamers, it's old and stale. However, I sometimes find it hard to come up with good alternatives to the tavern scene. I've come to realize that maybe this is because of the way we play d&d; that is, we often play it still holding on to our modern sensibilities. Need a job? Go pick up the want ads/town bulletin at the local mom & pop's/tavern! In a medieval world, everyone already has a job from the day that they're born. They train thru childhood and when deemed ready to start working by their superiors, they are assigned a specific place to work. No want ads, no resumes, no references. So I've been thinking, has anyone tried starting a campaign in this vein? Say, starting out an 'adventuring party' in their backwater human hamlet; so that they all have to be human (or perhaps a 1/2 breed) and a 'standard' class (fighter, cleric, druid, ranger, wizard) and don't need to meet up in the tavern because they already know each other and already have a job/mission given them by the town elders. In order to accomplish this mission, they soon must leave for distant and exotic lands; as they visit other nations and cultures, more options become available to them. This situation might be similar to certain electronic rpgs (FF is the one that I've played): the group encounters a specific character in their journeys, and the DM announces (possibly after the PCs get to know the NPC) that a player can 'trade out' a current PC in exchange for the new one. Or the situation might be simpler: upon arriving at a new community that has new/exotic races after a long and harrowing trek, the DM announces that any players are welcome to create new PCs using this culture's race and class options. Anyone ever done this? Have any comments anyway? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Alternative to the Tavern Cliche
Top