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<blockquote data-quote="Scruffy nerf herder" data-source="post: 8557138" data-attributes="member: 7034614"><p>You're right, it is pretty similar to the DMG there but there's a very important difference: practically all of the interesting and often weird alternatives presented in the DMG are too noodly and too well defined. </p><p></p><p>To me narrative leveling basically means the opposite of thinking there should even be rules regarding when and how to progress, my only concern is there being enough reason in the story itself for the characters to gain a level. And those story reasons could be anything, I have neither any clue what they might be nor the desire to pigeonhole myself at all. </p><p></p><p>Heck I may not have any idea it's going to happen when I start a session, as my style of DMing is highly improvisational. Sometimes I wonder why I even prepare the content that I've prepared because things so often go in other directions organically and at times most of the NPCs are ones that I simply discovered through play.</p></blockquote><p></p>
[QUOTE="Scruffy nerf herder, post: 8557138, member: 7034614"] You're right, it is pretty similar to the DMG there but there's a very important difference: practically all of the interesting and often weird alternatives presented in the DMG are too noodly and too well defined. To me narrative leveling basically means the opposite of thinking there should even be rules regarding when and how to progress, my only concern is there being enough reason in the story itself for the characters to gain a level. And those story reasons could be anything, I have neither any clue what they might be nor the desire to pigeonhole myself at all. Heck I may not have any idea it's going to happen when I start a session, as my style of DMing is highly improvisational. Sometimes I wonder why I even prepare the content that I've prepared because things so often go in other directions organically and at times most of the NPCs are ones that I simply discovered through play. [/QUOTE]
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