Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
An alternative to XP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Daniel" data-source="post: 8557551" data-attributes="member: 694"><p>And 1 XP was awarded for keeping 1 GP worth of treasure found during the adventure. It's difficult to overstate just how important that is in driving play — with that rule in place, you quite literally <em>never</em> have to "dangle hooks" in front of the players. They'll seek out dungeons on their own, because they want treasure, because they want to level up.</p><p></p><p>As for training to level up, it too served a very important purpose in 1st edition. Lots of people think that it was simply to "drain the coffers" and siphon extra wealth off the PCs, but that's a secondary feature of training — in the same way that each class having its own XP table had the <em>secondary</em> effect of maybe (but not really) balancing out the classes by keeping the powerful classes advancing more slowly than the weaker classes.</p><p></p><p>See, the different XP tables created different leveling up "schedules" for each class, so that at the end of a session, it would eventually be pretty unlikely for the whole party to level up all at once. That meant that the one or two PCs who <em>did</em> level would then have to go off to train — effectively sidelining those characters for one to four game-weeks — and since game weeks were expected to pass 1:1 with real weeks between sessions, that meant that those PCs were sidelined for some number of <em>active play sessions</em>. There was no chance of getting every other player to agree to a mass "time-skip" for the sake of the PCs who needed to train — unless you had a very small home-based group, that simply wasn't on the table, because <em>every</em> PC was in some sense out for themselves.</p><p></p><p>So the players whose characters were unavailable had to <em>roll up additional characters</em>. Which fostered an entirely different play style than the "trad" campaign that most people are used to today. A truly old-school game was one where each player eventually had a whole "troupe" of PCs to choose from each session, generally spread out over many experience levels, which in turn game the DM considerable freedom to run a variety of adventures — a low-level dungeon-crawl this week, a high-level dimension-hop that week, etc. (Player characters could suffer harsh consequences, too — cheap death, loss of experience levels, the non-human PCs hitting level caps — and it wouldn't be regarded as some devastating, horrible flaw in the game-rules that needed "fixing," because you have plenty of other characters to play.) The "story" of such a campaign is the story of all the many disparate, self-interested adventurers running around the setting, crossing paths, gaining or losing wealth and power — a tangle of interwoven threads rather than a single throughline.</p><p></p><p>And you'd have a hard time doing that <em>without</em> both XP and training rules!</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8557551, member: 694"] And 1 XP was awarded for keeping 1 GP worth of treasure found during the adventure. It's difficult to overstate just how important that is in driving play — with that rule in place, you quite literally [I]never[/I] have to "dangle hooks" in front of the players. They'll seek out dungeons on their own, because they want treasure, because they want to level up. As for training to level up, it too served a very important purpose in 1st edition. Lots of people think that it was simply to "drain the coffers" and siphon extra wealth off the PCs, but that's a secondary feature of training — in the same way that each class having its own XP table had the [I]secondary[/I] effect of maybe (but not really) balancing out the classes by keeping the powerful classes advancing more slowly than the weaker classes. See, the different XP tables created different leveling up "schedules" for each class, so that at the end of a session, it would eventually be pretty unlikely for the whole party to level up all at once. That meant that the one or two PCs who [I]did[/I] level would then have to go off to train — effectively sidelining those characters for one to four game-weeks — and since game weeks were expected to pass 1:1 with real weeks between sessions, that meant that those PCs were sidelined for some number of [I]active play sessions[/I]. There was no chance of getting every other player to agree to a mass "time-skip" for the sake of the PCs who needed to train — unless you had a very small home-based group, that simply wasn't on the table, because [I]every[/I] PC was in some sense out for themselves. So the players whose characters were unavailable had to [I]roll up additional characters[/I]. Which fostered an entirely different play style than the "trad" campaign that most people are used to today. A truly old-school game was one where each player eventually had a whole "troupe" of PCs to choose from each session, generally spread out over many experience levels, which in turn game the DM considerable freedom to run a variety of adventures — a low-level dungeon-crawl this week, a high-level dimension-hop that week, etc. (Player characters could suffer harsh consequences, too — cheap death, loss of experience levels, the non-human PCs hitting level caps — and it wouldn't be regarded as some devastating, horrible flaw in the game-rules that needed "fixing," because you have plenty of other characters to play.) The "story" of such a campaign is the story of all the many disparate, self-interested adventurers running around the setting, crossing paths, gaining or losing wealth and power — a tangle of interwoven threads rather than a single throughline. And you'd have a hard time doing that [I]without[/I] both XP and training rules! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
An alternative to XP
Top