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An alternative to XP
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<blockquote data-quote="Jacob Lewis" data-source="post: 8557627" data-attributes="member: 6667921"><p>Thank you for elaborating. I have not given much thought to using XP in D&D for years, so I wasn't sure what I was missing. And now, I have given it some thought.</p><p></p><p>While I agree it is a matter of legitimate personal preference, your language strongly suggests your own bias as factual without any evidence to support it. I don't think can categorically claim it to be "highly effective" in all cases, unless you assume that every player shares the same goal as everyone else. Likewise, a "deeply visceral satisfaction" assumes that all players of D&D focus on one thing. I am sure someone will take exception to that.</p><p></p><p>What I have found, in my personal experience, is quite the opposite. Some players would feel validated only when they were rewarded with XP. And if they didn't get it, they were slighted because they believed they were owed for something they did. And eventually, they expected XP for everything. It was part of the grind counting down to the next level, only to start working towards the next one.</p><p></p><p>Without XP, players focus more on what was going on and less about what they could get for it. And they care about what happens to other characters, knowing that individual successes contributed to the whole group more than just the individual. If they know their levels are coming when the time is right, there is no longer a rush to get to it. That's a burden off everybody's plate, especially for those who might enjoy the game for different reasons. </p><p></p><p>Point is different players play for different reasons. I have sat with players who wanted to force everyone into a fight or do something unnecessary because their only goal was XP. It's very annoying, very frustrating, and kinda rude. </p><p></p><p>If XP is why you play, however, that's fine. But don't expect everyone else to share your view, or like it. Because it is just one perspective. Taking XP off the table might allow some players to find more deeply substantial rewards for playing.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8557627, member: 6667921"] Thank you for elaborating. I have not given much thought to using XP in D&D for years, so I wasn't sure what I was missing. And now, I have given it some thought. While I agree it is a matter of legitimate personal preference, your language strongly suggests your own bias as factual without any evidence to support it. I don't think can categorically claim it to be "highly effective" in all cases, unless you assume that every player shares the same goal as everyone else. Likewise, a "deeply visceral satisfaction" assumes that all players of D&D focus on one thing. I am sure someone will take exception to that. What I have found, in my personal experience, is quite the opposite. Some players would feel validated only when they were rewarded with XP. And if they didn't get it, they were slighted because they believed they were owed for something they did. And eventually, they expected XP for everything. It was part of the grind counting down to the next level, only to start working towards the next one. Without XP, players focus more on what was going on and less about what they could get for it. And they care about what happens to other characters, knowing that individual successes contributed to the whole group more than just the individual. If they know their levels are coming when the time is right, there is no longer a rush to get to it. That's a burden off everybody's plate, especially for those who might enjoy the game for different reasons. Point is different players play for different reasons. I have sat with players who wanted to force everyone into a fight or do something unnecessary because their only goal was XP. It's very annoying, very frustrating, and kinda rude. If XP is why you play, however, that's fine. But don't expect everyone else to share your view, or like it. Because it is just one perspective. Taking XP off the table might allow some players to find more deeply substantial rewards for playing. [/QUOTE]
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