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*Dungeons & Dragons
An alternative to XP
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<blockquote data-quote="Charlaquin" data-source="post: 8557693" data-attributes="member: 6779196"><p>I don’t think any of the things you listed here as benefits of counting encounters can’t also be said of XP. Or, rather, I don’t think these are benefits of either reward system, they’re benefits of deciding what reward to give <em>after</em> the encounter is over instead of deciding in advance when designing it. There’s no reason you couldn’t do that with XP, and using XP only provides <em>more</em> granularity of how much to award after the fact.</p><p></p><p>Only if lethal combat is what you award XP for.</p><p></p><p>[ATTACH=full]152471[/ATTACH]</p><p></p><p>CR is a notoriously loosey-goosey system. The dirty little secret is, combat XP is just as arbitrary as non-combat XP. Sure, there’s a bit of math that allows you to more reliably eyeball how likely a combat encounter is to kill the PCs, but eyeballing is really all it is. And most DMs I hear from ignore CR anyway. If you trust yourself as a DM to eyeball combat encounter difficulty, why not trust yourself enough to eyeball non-combat encounter difficulty?</p><p></p><p>That feeling of “realness” is purely illusory. You’re right that most DMs undervalue non-combat challenges, but I think <em>trying not to do that</em> is a much more direct solution to that issue than <em>not using XP</em>.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8557693, member: 6779196"] I don’t think any of the things you listed here as benefits of counting encounters can’t also be said of XP. Or, rather, I don’t think these are benefits of either reward system, they’re benefits of deciding what reward to give [I]after[/I] the encounter is over instead of deciding in advance when designing it. There’s no reason you couldn’t do that with XP, and using XP only provides [I]more[/I] granularity of how much to award after the fact. Only if lethal combat is what you award XP for. [ATTACH type="full"]152471[/ATTACH] CR is a notoriously loosey-goosey system. The dirty little secret is, combat XP is just as arbitrary as non-combat XP. Sure, there’s a bit of math that allows you to more reliably eyeball how likely a combat encounter is to kill the PCs, but eyeballing is really all it is. And most DMs I hear from ignore CR anyway. If you trust yourself as a DM to eyeball combat encounter difficulty, why not trust yourself enough to eyeball non-combat encounter difficulty? That feeling of “realness” is purely illusory. You’re right that most DMs undervalue non-combat challenges, but I think [I]trying not to do that[/I] is a much more direct solution to that issue than [I]not using XP[/I]. [/QUOTE]
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