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An alternative to XP
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<blockquote data-quote="Oofta" data-source="post: 8557940" data-attributes="member: 6801845"><p>Sure. If you only look at one aspect of motivation. </p><p></p><p>Again with the assumptions. I never found getting XP particularly rewarding, it was just overhead and bookkeeping. <em>That's </em>what I'm objecting to, this insistence that because many people find it rewarding that <em>everyone</em> finds it rewarding. I find <em>leveling </em>rewarding but the process of getting and having to keep track of XP? Nah.</p><p></p><p>Which I hate. Why is the character going out to kill orcs? What's their motivation to do so? The <em>character</em> the person is role playing has none.</p><p></p><p></p><p></p><p>I'm just expressing a preference. I want to run a game that as much as possible makes playing the game, role playing a character, it's own reward as much as possible. Different strokes for different folks and all, I just find this insistence that handing out XP is inherently rewarding in and of itself odd.</p><p></p><p>EDIT: It's also a question of how long something is rewarding. The first time you get XP and watch the numbers grow? More rewarding than the 100th time for many people, if not most. Which is something the studies generally don't look at, the decreasing value, the decreasing return on investment.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8557940, member: 6801845"] Sure. If you only look at one aspect of motivation. Again with the assumptions. I never found getting XP particularly rewarding, it was just overhead and bookkeeping. [I]That's [/I]what I'm objecting to, this insistence that because many people find it rewarding that [I]everyone[/I] finds it rewarding. I find [I]leveling [/I]rewarding but the process of getting and having to keep track of XP? Nah. Which I hate. Why is the character going out to kill orcs? What's their motivation to do so? The [I]character[/I] the person is role playing has none. I'm just expressing a preference. I want to run a game that as much as possible makes playing the game, role playing a character, it's own reward as much as possible. Different strokes for different folks and all, I just find this insistence that handing out XP is inherently rewarding in and of itself odd. EDIT: It's also a question of how long something is rewarding. The first time you get XP and watch the numbers grow? More rewarding than the 100th time for many people, if not most. Which is something the studies generally don't look at, the decreasing value, the decreasing return on investment. [/QUOTE]
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