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<blockquote data-quote="Rabulias" data-source="post: 8557981" data-attributes="member: 16651"><p>I was not comparing the power of levels in D&D to other games directly (your "men are telephone poles" argument). I was making a broad observation that some form of "leveling" is present in any game that has character improvement. A level in one game is not necessarily equal to a level in any other game, but from the 45000-ft view they are conceptually similar. It was intended to be a humorous dig at RPG players who turn their nose up at the idea of levels as a concept. People can draw lines about particular levels in particular games as "too powerful," "too weak," "not granular enough," "not flexible enough," etc., but they still have the broad game element of levels.</p><p></p><p>Some games may have a finer resolution than D&D and can create a wider variety of characters, but it is not an infinite range. Some D&D levels offer players a choice from two or three features. A hypothetical game with 200 ways to spend a character point could be looked at (in the abstract) as having many more levels than D&D, and at each level you have 200 things to choose from. Two characters who spent their character points the same way would (mechanically) look alike.</p></blockquote><p></p>
[QUOTE="Rabulias, post: 8557981, member: 16651"] I was not comparing the power of levels in D&D to other games directly (your "men are telephone poles" argument). I was making a broad observation that some form of "leveling" is present in any game that has character improvement. A level in one game is not necessarily equal to a level in any other game, but from the 45000-ft view they are conceptually similar. It was intended to be a humorous dig at RPG players who turn their nose up at the idea of levels as a concept. People can draw lines about particular levels in particular games as "too powerful," "too weak," "not granular enough," "not flexible enough," etc., but they still have the broad game element of levels. Some games may have a finer resolution than D&D and can create a wider variety of characters, but it is not an infinite range. Some D&D levels offer players a choice from two or three features. A hypothetical game with 200 ways to spend a character point could be looked at (in the abstract) as having many more levels than D&D, and at each level you have 200 things to choose from. Two characters who spent their character points the same way would (mechanically) look alike. [/QUOTE]
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