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<blockquote data-quote="Ovinomancer" data-source="post: 8558012" data-attributes="member: 16814"><p>Leveling is a different thing from improvement, though. Leveling specifically means that all improvements come in a package deal, and you get the package deal. If I earn XP through social encounters only (assuming my GM elects to offer this), I still get better at everything else I do if that level includes a proficiency bonus. Further, if I get an ASI I don't have to align it to anything I've done. Levels are dumps of spectrum improvements that behave in a rather unique way that's very different from a number of other possible systems for improving a character.</p><p></p><p>And it's not just about resolutions. Leveling systems can have small, common bumps and that still operates different from games that feature use specific bumps. Use specific bumps can be rather large. I mean, take Blades in the Dark. If you have zero dice in an action and bump it to 1 die, your failure chance decreases by 50%. If you bump to 2 dice, your failure chance decreases by 25%. If you manage to get up to 3 dice and then bump to 4 (a large investment because this requires an expensive crew upgrade in addition to PC upgrades) this decreases your failure chance by 6.25%. So a reduction in bump as it goes up -- it halves in effective improvement for every step. But that first jump is huge.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8558012, member: 16814"] Leveling is a different thing from improvement, though. Leveling specifically means that all improvements come in a package deal, and you get the package deal. If I earn XP through social encounters only (assuming my GM elects to offer this), I still get better at everything else I do if that level includes a proficiency bonus. Further, if I get an ASI I don't have to align it to anything I've done. Levels are dumps of spectrum improvements that behave in a rather unique way that's very different from a number of other possible systems for improving a character. And it's not just about resolutions. Leveling systems can have small, common bumps and that still operates different from games that feature use specific bumps. Use specific bumps can be rather large. I mean, take Blades in the Dark. If you have zero dice in an action and bump it to 1 die, your failure chance decreases by 50%. If you bump to 2 dice, your failure chance decreases by 25%. If you manage to get up to 3 dice and then bump to 4 (a large investment because this requires an expensive crew upgrade in addition to PC upgrades) this decreases your failure chance by 6.25%. So a reduction in bump as it goes up -- it halves in effective improvement for every step. But that first jump is huge. [/QUOTE]
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