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An alternative to XP
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<blockquote data-quote="Charlaquin" data-source="post: 8558013" data-attributes="member: 6779196"><p>I’m not even talking about motivation, I’m talking about satisfaction. People like to see progress bars fill up when the do a thing. They just do. That’s why idle clicker games are so popular. Motivation is a much more complex subject though.</p><p></p><p>Maybe you don’t consciously recognize the impact, but seeing a visual indicator of progress being made still triggers a release of dopamine in your brain. That may or may not translate to you enjoying a game of D&D that uses XP more than one that doesn’t, but that’s a much more complex subject.</p><p></p><p>For the fourth time now, that’s a complete legitimate reason to prefer not to use XP.</p><p></p><p>Cool. Thanks.</p><p></p><p>Well, handing out XP isn’t inherently rewarding. Seeing a clear indication of progress as a result of your actions is inherently rewarding, and XP provides such an indication of progress towards leveling up. Is that something you should include in your game? Maybe, if you and your players like the effect it has on the game. Maybe not if they don’t. It’s a complex subject. I stand by my assertion that XP isn’t right for every campaign, but it could improve most campaigns. If your campaign is one that it isn’t right for, awesome! Have fun!</p><p></p><p>Actually that is also a well studied and understood phenomenon. That’s why the amount of XP required to level up increases even though the number of encounters required to gain thar amount of XP stays roughly the same.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8558013, member: 6779196"] I’m not even talking about motivation, I’m talking about satisfaction. People like to see progress bars fill up when the do a thing. They just do. That’s why idle clicker games are so popular. Motivation is a much more complex subject though. Maybe you don’t consciously recognize the impact, but seeing a visual indicator of progress being made still triggers a release of dopamine in your brain. That may or may not translate to you enjoying a game of D&D that uses XP more than one that doesn’t, but that’s a much more complex subject. For the fourth time now, that’s a complete legitimate reason to prefer not to use XP. Cool. Thanks. Well, handing out XP isn’t inherently rewarding. Seeing a clear indication of progress as a result of your actions is inherently rewarding, and XP provides such an indication of progress towards leveling up. Is that something you should include in your game? Maybe, if you and your players like the effect it has on the game. Maybe not if they don’t. It’s a complex subject. I stand by my assertion that XP isn’t right for every campaign, but it could improve most campaigns. If your campaign is one that it isn’t right for, awesome! Have fun! Actually that is also a well studied and understood phenomenon. That’s why the amount of XP required to level up increases even though the number of encounters required to gain thar amount of XP stays roughly the same. [/QUOTE]
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