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General Tabletop Discussion
*Dungeons & Dragons
An alternative to XP
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<blockquote data-quote="Jacob Lewis" data-source="post: 8558021" data-attributes="member: 6667921"><p>Ergo, if human brains love watching progress bars fill up, then they respond more strongly to gaining XP making it a stronger incentive. Right? Hold that thought.</p><p></p><p>I don't think I'm the one misunderstanding anything you're trying to say. Let's keep going.</p><p></p><p>The only thing I'm unclear about is "<em>your position</em>". Or maybe you're not understanding mine. I know how XP affects play in some people, and how removing it can influence some behaviors. No one seems to be arguing that it isn't acceptable or legitimate if that's how someone wants to run their games. But you're taking a pretty hard stance over... what exactly? I think it's coming up actually.</p><p></p><p>I get it. XP is easy to quantify. You can give value to whatever you like. Players will lap it up like salivating dogs because their brains are scientifically proven to respond better to the XP whistle. Without XP, who knows if they'll bother showing up for the next session. Not without that sweet, sweet XP to lure them in. (<em>Hey, I hear Bob gives way more XP at his table! Let's see if he's got room for us!</em>)</p><p></p><p>I don't expect you're going to understand my perspective, and I'm not trying to say XP isn't a good way to do things. I'm not sure we're disagreeing about anything. It's just one way, and like some others in this thread, I've moved away from that old standard for different reasons. It has nothing to do with anything you're trying to say because most of us here already know how it works and why it works. I've simply found that not using XP hasn't had any worse effects than using them. In fact, I found that it has worked better for me and my groups.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8558021, member: 6667921"] Ergo, if human brains love watching progress bars fill up, then they respond more strongly to gaining XP making it a stronger incentive. Right? Hold that thought. I don't think I'm the one misunderstanding anything you're trying to say. Let's keep going. The only thing I'm unclear about is "[I]your position[/I]". Or maybe you're not understanding mine. I know how XP affects play in some people, and how removing it can influence some behaviors. No one seems to be arguing that it isn't acceptable or legitimate if that's how someone wants to run their games. But you're taking a pretty hard stance over... what exactly? I think it's coming up actually. I get it. XP is easy to quantify. You can give value to whatever you like. Players will lap it up like salivating dogs because their brains are scientifically proven to respond better to the XP whistle. Without XP, who knows if they'll bother showing up for the next session. Not without that sweet, sweet XP to lure them in. ([I]Hey, I hear Bob gives way more XP at his table! Let's see if he's got room for us![/I]) I don't expect you're going to understand my perspective, and I'm not trying to say XP isn't a good way to do things. I'm not sure we're disagreeing about anything. It's just one way, and like some others in this thread, I've moved away from that old standard for different reasons. It has nothing to do with anything you're trying to say because most of us here already know how it works and why it works. I've simply found that not using XP hasn't had any worse effects than using them. In fact, I found that it has worked better for me and my groups. [/QUOTE]
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