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<blockquote data-quote="Scott Christian" data-source="post: 8558030" data-attributes="member: 6901101"><p>I would say, if this is your table's playstyle take milestoning to a whole new dimension:</p><ul> <li data-xf-list-type="ul">The players that did well in combat, whether they were creative or rolled well, move faster on the narrative "level" chart.</li> <li data-xf-list-type="ul">The players that roleplayed well or rolled well during roleplay sessions move faster on the narrative "level" chart.</li> <li data-xf-list-type="ul">The players that were true to their character motives move faster on the narrative "level" chart.</li> </ul><p>Then you can take this, and piecemeal their benefits. Maybe the ones that roleplayed well have specific attributes or skills move up. Maybe if someone did great in combat they get that next class feature. I mean, if it is narrative you want, there is no better way to show that than to have levelling be by pieces, and not as a whole construct.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8558030, member: 6901101"] I would say, if this is your table's playstyle take milestoning to a whole new dimension: [LIST] [*]The players that did well in combat, whether they were creative or rolled well, move faster on the narrative "level" chart. [*]The players that roleplayed well or rolled well during roleplay sessions move faster on the narrative "level" chart. [*]The players that were true to their character motives move faster on the narrative "level" chart. [/LIST] Then you can take this, and piecemeal their benefits. Maybe the ones that roleplayed well have specific attributes or skills move up. Maybe if someone did great in combat they get that next class feature. I mean, if it is narrative you want, there is no better way to show that than to have levelling be by pieces, and not as a whole construct. [/QUOTE]
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