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*Dungeons & Dragons
An alternative to XP
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<blockquote data-quote="cavetroll" data-source="post: 8558117" data-attributes="member: 7034721"><p>Either system is fine. I liked the XP value levelling in 2e because it made levelling authentic, it wasn't just a DM handing out free levels, or random XP, each level was earned based on the written rules which gives in weight. At the end of the evening, after the big boss battle, that was a break and people would level up then, and it felt rewarding after a massive dangerous fight.</p><p></p><p>I think for a DM to do milestone levelling works fine if you want to skip the overhead of calculating XP, and make it more tied to the story, or play time in hours. </p><p></p><p>Where issues arise is in module design. If you have content for level 3 and the next chapters content is for level 5, what happens if the party skips half the content? Are they level 4 for the next chapter and more likely to die or do you give them a free level or do you force them to do an arbitrary side quest? Or is the expectation that the DM makes the fights easier and easier? Or do you ensure that the party can't skip too much content.</p></blockquote><p></p>
[QUOTE="cavetroll, post: 8558117, member: 7034721"] Either system is fine. I liked the XP value levelling in 2e because it made levelling authentic, it wasn't just a DM handing out free levels, or random XP, each level was earned based on the written rules which gives in weight. At the end of the evening, after the big boss battle, that was a break and people would level up then, and it felt rewarding after a massive dangerous fight. I think for a DM to do milestone levelling works fine if you want to skip the overhead of calculating XP, and make it more tied to the story, or play time in hours. Where issues arise is in module design. If you have content for level 3 and the next chapters content is for level 5, what happens if the party skips half the content? Are they level 4 for the next chapter and more likely to die or do you give them a free level or do you force them to do an arbitrary side quest? Or is the expectation that the DM makes the fights easier and easier? Or do you ensure that the party can't skip too much content. [/QUOTE]
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