Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
An alternative to XP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8558588" data-attributes="member: 6987520"><p>Great, they are ready for the classroom...</p><p></p><p>So what?</p><p></p><p>If the adventure is time-sensitive then they go back and finish before going to the classroom. At which point other PCs can likely join them.</p><p>If the adventure is not time-sensitive then they go to the classroom and the others can relax or whatever while they wait. In which case they return to the adventure with some stronger PCs.</p><p></p><p>As an example, look at what is happening:</p><p></p><p>A-B can train to gain level 2</p><p>C-E are all still level 1</p><p>F-G are possible new PCs at level 1</p><p></p><p>You go back with 5 PCs at level 1, even though 2 can't earn more XP <em>OR</em> </p><p>You go back while they train with 5 PCs (adding F-G) that are all <em>still</em> level 1</p><p></p><p>Either way, if you continue the adventure immediately, you have 5 PCs at level 1, but in the first case you are playing the same PCs because those are the ones you are playing for the game. In the second case, you are forced to bring in two new PCs to fill in the gap just so A-B can train. Now, you are starting your merry-go-round of PCs and juggling act of who can go on which adventure when because so-and-so needs to train but others want adventure and XP.</p><p></p><p>OR if the adventure can wait, A-B train and you return with 5 PCs but now 2 of them are level 2 and can earn XP as well.</p><p></p><p>There is no need to bring in more PCs <em>just</em> because some need to train. Bringing in a new PC because it is something the player wants to play is a different matter, of course. Adding PCs because you are adding new players (what happens in the scenario in the DMG) is also a different issue.</p><p></p><p></p><p>Sure, it can happen for story reasons or player interest, but it isn't because you need them while others train...</p><p></p><p></p><p>It's only an issue if your goal in the game is to gain XP. If your goal is to play the adventure, it isn't an issue.</p><p></p><p>Also, XP is awarded when you return from the adventure. The DM is not meant to calculate XP and award it on-the-fly, but at the end, when they can look at all the creatures defeated, tally the treasure recovered, etc. and adjust it against the difficulty of the adventure. PCs can adventure as long as they want, but as soon as they return and are awarded XP, they can't earn any more.</p><p></p><p>For example, if your 1st level PCs return from an adventure, and the DM tallies it so each PC earns 3250 XP, they can train. But the cleric and thief will each train for 2 levels (needing 3001 and 2501 XP, respectively to each 3rd level), while the others train for 1 level to become 2nd level, before moving on to the next adventure.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8558588, member: 6987520"] Great, they are ready for the classroom... So what? If the adventure is time-sensitive then they go back and finish before going to the classroom. At which point other PCs can likely join them. If the adventure is not time-sensitive then they go to the classroom and the others can relax or whatever while they wait. In which case they return to the adventure with some stronger PCs. As an example, look at what is happening: A-B can train to gain level 2 C-E are all still level 1 F-G are possible new PCs at level 1 You go back with 5 PCs at level 1, even though 2 can't earn more XP [I]OR[/I] You go back while they train with 5 PCs (adding F-G) that are all [I]still[/I] level 1 Either way, if you continue the adventure immediately, you have 5 PCs at level 1, but in the first case you are playing the same PCs because those are the ones you are playing for the game. In the second case, you are forced to bring in two new PCs to fill in the gap just so A-B can train. Now, you are starting your merry-go-round of PCs and juggling act of who can go on which adventure when because so-and-so needs to train but others want adventure and XP. OR if the adventure can wait, A-B train and you return with 5 PCs but now 2 of them are level 2 and can earn XP as well. There is no need to bring in more PCs [I]just[/I] because some need to train. Bringing in a new PC because it is something the player wants to play is a different matter, of course. Adding PCs because you are adding new players (what happens in the scenario in the DMG) is also a different issue. Sure, it can happen for story reasons or player interest, but it isn't because you need them while others train... It's only an issue if your goal in the game is to gain XP. If your goal is to play the adventure, it isn't an issue. Also, XP is awarded when you return from the adventure. The DM is not meant to calculate XP and award it on-the-fly, but at the end, when they can look at all the creatures defeated, tally the treasure recovered, etc. and adjust it against the difficulty of the adventure. PCs can adventure as long as they want, but as soon as they return and are awarded XP, they can't earn any more. For example, if your 1st level PCs return from an adventure, and the DM tallies it so each PC earns 3250 XP, they can train. But the cleric and thief will each train for 2 levels (needing 3001 and 2501 XP, respectively to each 3rd level), while the others train for 1 level to become 2nd level, before moving on to the next adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
An alternative to XP
Top