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<blockquote data-quote="Jacob Lewis" data-source="post: 8558728" data-attributes="member: 6667921"><p>Wait for it...</p><p></p><p>Glad you brought this up.</p><p></p><p>So if we're gonna go full research on the subject, here's some links on related studies to consider:</p><p></p><p><a href="https://www.frontiersin.org/articles/10.3389/fpsyg.2016.00046/full" target="_blank">Why are Some Games More Addictive than Others?</a></p><p><a href="https://www.sciencedaily.com/releases/2020/07/200714101236.htm" target="_blank">Links between video games and gambling</a></p><p><a href="https://www.researchgate.net/publication/279701503_Cognitive_behavioral_therapy_for_problematic_video_game_playersConceptual_considerations_and_practice_issues" target="_blank">Cognitive behavioral therapy for problematic video game players</a></p><p><a href="https://www.liebertpub.com/doi/10.1089/glr2.2018.22106" target="_blank">BEHAVIORAL ECONOMICS AND GAMBLING</a></p><p><a href="https://www.techdetoxbox.com/weapons-of-digital-manipulation/random-rewards/" target="_blank">Weapons of Mass Distraction: Random Rewards</a></p><p></p><p>Yeah, its <em>effective</em> alright. And no, I don't think it's an issue for most people playing D&D or anyone still using this traditional approach. BUT. It can, in fact, be useful to change player behaviors <em>if employed with such intent</em>. And it is not unheard of. </p><p></p><p>I don't think anyone has been arguing that the science is wrong. In fact, most of us, being intelligent and reasonable people, are already aware of what it is and how it is useful. But useful to what end? It is a technique for <em>behavioral modification</em>. Put the carrot on whatever stick you want your players to follow, and they will likely follow. That is, unless your players aren't motivated by XP. So if your players don't mind the subtle manipulation, go for it. A lot of us who have been playing the game since the early editions where this was the accepted norms. Times have changed since and we now see an evolution of less adversarial DMs and less manipulation in favor of player agency and choice.</p><p></p><p>So, if anyone is still determined to die on this hill, don't worry. I won't be claiming the XP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8558728, member: 6667921"] Wait for it... Glad you brought this up. So if we're gonna go full research on the subject, here's some links on related studies to consider: [URL='https://www.frontiersin.org/articles/10.3389/fpsyg.2016.00046/full']Why are Some Games More Addictive than Others?[/URL] [URL='https://www.sciencedaily.com/releases/2020/07/200714101236.htm']Links between video games and gambling[/URL] [URL='https://www.researchgate.net/publication/279701503_Cognitive_behavioral_therapy_for_problematic_video_game_playersConceptual_considerations_and_practice_issues']Cognitive behavioral therapy for problematic video game players[/URL] [URL='https://www.liebertpub.com/doi/10.1089/glr2.2018.22106']BEHAVIORAL ECONOMICS AND GAMBLING[/URL] [URL='https://www.techdetoxbox.com/weapons-of-digital-manipulation/random-rewards/']Weapons of Mass Distraction: Random Rewards[/URL] Yeah, its [I]effective[/I] alright. And no, I don't think it's an issue for most people playing D&D or anyone still using this traditional approach. BUT. It can, in fact, be useful to change player behaviors [I]if employed with such intent[/I]. And it is not unheard of. I don't think anyone has been arguing that the science is wrong. In fact, most of us, being intelligent and reasonable people, are already aware of what it is and how it is useful. But useful to what end? It is a technique for [I]behavioral modification[/I]. Put the carrot on whatever stick you want your players to follow, and they will likely follow. That is, unless your players aren't motivated by XP. So if your players don't mind the subtle manipulation, go for it. A lot of us who have been playing the game since the early editions where this was the accepted norms. Times have changed since and we now see an evolution of less adversarial DMs and less manipulation in favor of player agency and choice. So, if anyone is still determined to die on this hill, don't worry. I won't be claiming the XP. ;) [/QUOTE]
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