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<blockquote data-quote="Lanefan" data-source="post: 8559151" data-attributes="member: 29398"><p>Indeed, and that's a choice I don't at all mind the party/players having to make.</p><p></p><p>I'm also mostly ignoring character deaths here, which is often a far more significant cause of character turnover; and merely focusing on training*. I'm also assuming no player turnover in this case.</p><p></p><p>* - and-or any other reason a still-alive character might have to leave for a while e.g. going to a different city to report to its superiors.</p><p></p><p>And loot. Don't forget the loot!</p><p></p><p>I don't think you get it: some characters having to take time out to train <strong>is</strong> the story reason.</p><p></p><p>I've always given xp on the fly, in theory each morning when the PCs wake up and in practice whenever I get around to it; though I'll monitor it more closely if I know someone's close to bumping. Bumping gets you a few immediate benefits but most of what you gain occurs at training.</p><p></p><p>You're interpreting that bit of 1e RAW far differently than I would. The way I've always read it, that poor Thief would lose every xp after 1250 as it simply cannot normally gain further xp without first training into 2nd level. There's no "double training" like what you posit here.</p><p></p><p>That said, I can see one obvious reason why a by-the-book 1e DM wouldn't give out xp until the adventure's done: such a DM would be giving xp for treasure (something I've never done) and the PCs don't and can't know what their treasury shares are worth until they get it evaluated and divided.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8559151, member: 29398"] Indeed, and that's a choice I don't at all mind the party/players having to make. I'm also mostly ignoring character deaths here, which is often a far more significant cause of character turnover; and merely focusing on training*. I'm also assuming no player turnover in this case. * - and-or any other reason a still-alive character might have to leave for a while e.g. going to a different city to report to its superiors. And loot. Don't forget the loot! I don't think you get it: some characters having to take time out to train [B]is[/B] the story reason. I've always given xp on the fly, in theory each morning when the PCs wake up and in practice whenever I get around to it; though I'll monitor it more closely if I know someone's close to bumping. Bumping gets you a few immediate benefits but most of what you gain occurs at training. You're interpreting that bit of 1e RAW far differently than I would. The way I've always read it, that poor Thief would lose every xp after 1250 as it simply cannot normally gain further xp without first training into 2nd level. There's no "double training" like what you posit here. That said, I can see one obvious reason why a by-the-book 1e DM wouldn't give out xp until the adventure's done: such a DM would be giving xp for treasure (something I've never done) and the PCs don't and can't know what their treasury shares are worth until they get it evaluated and divided. [/QUOTE]
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