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*Dungeons & Dragons
An alternative to XP
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<blockquote data-quote="DND_Reborn" data-source="post: 8559170" data-attributes="member: 6987520"><p>Yeah, I thought you might. But my reading is supported by the text here (see highlight):</p><p></p><p>[ATTACH=full]152583[/ATTACH]</p><p>If you stop the XP the moment a PC reaches XP for the next level, such as in your example of stopping the Thief at 1251 XP for level 2, they would not have added the qualifier "OR GREATER THAN", which indicates it is certainly possible to earn XP sufficient to gain more than one level. Once the adventure is done and the DM calculates XP and awards it, <em>then </em>you cannot earn more until you train. You cannot, once XP is awarded, go back out (prior to training) to earn more XP for the sake of convenience to train for two levels at once.</p><p></p><p>The difference arises (as you note) when XP is awarded. If you award it daily (as you indicate?) then you are capping your PCs and restricting them more than necessary. If you award XP when the adventure is done (or has a significant break maybe?) then PCs can level accordingly, sometimes (albeit rarely) gaining more than one level if they gained sufficient XP and train for both. (FWIW, this only happens, if at all, typically in the first few levels...)</p><p></p><p></p><p>Well, that is really just tangible XP... never forget the loot! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8559170, member: 6987520"] Yeah, I thought you might. But my reading is supported by the text here (see highlight): [ATTACH type="full"]152583[/ATTACH] If you stop the XP the moment a PC reaches XP for the next level, such as in your example of stopping the Thief at 1251 XP for level 2, they would not have added the qualifier "OR GREATER THAN", which indicates it is certainly possible to earn XP sufficient to gain more than one level. Once the adventure is done and the DM calculates XP and awards it, [I]then [/I]you cannot earn more until you train. You cannot, once XP is awarded, go back out (prior to training) to earn more XP for the sake of convenience to train for two levels at once. The difference arises (as you note) when XP is awarded. If you award it daily (as you indicate?) then you are capping your PCs and restricting them more than necessary. If you award XP when the adventure is done (or has a significant break maybe?) then PCs can level accordingly, sometimes (albeit rarely) gaining more than one level if they gained sufficient XP and train for both. (FWIW, this only happens, if at all, typically in the first few levels...) Well, that is really just tangible XP... never forget the loot! :D [/QUOTE]
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