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<blockquote data-quote="Lanefan" data-source="post: 8559214" data-attributes="member: 29398"><p>Here's where the hypothetical will have to diverge from the real, as the reality is that due to covid there's only one player in the game (running multiple PCs), that being the person who lives here with me. Thus, the reality in this case is that no player missed out on anything.</p><p></p><p>So, let's go to the hypothetical and say that the characters are each run by different players, and carry on:</p><p></p><p>So, were this to happen in a normal game I'd try to work it such that the Elf PC's player and I could get together for an off-cycle session during the week to sort this out; failing that it would be done by email. I very much try to keep player knowledge and character knowledge in synch*, meaning the very last thing I'd want is for the players of the other PCs to learn this one PC was in trouble when their own PCs had no such knowledge.</p><p></p><p>The rest of the party had decided to stand down for a while due to it being both their healers who were off long-term for training (their Dwarf Cleric had to travel nearly as far in a different direction); this would likely have been the case in a multi-player situation as well, and normally that six-eight weeks of downtime would have passed in the ten minutes of table time it would take to deal with the level-up benefits from training.</p><p></p><p>* - largely because IME some players are constitutionally incapable of separating the two and thinking only as their characters.</p><p></p><p>The reason they'd be doing nothing is because their player(s) decided they'd be doing nothing, and I-as-DM honoured that decision. If they'd decided they wanted to keep adventuring while their two companions were away for training I'd honour that decision as well.</p><p></p><p>I'm not at all married to the idea that everyone in the party should have the same number of xp or even be the same level.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8559214, member: 29398"] Here's where the hypothetical will have to diverge from the real, as the reality is that due to covid there's only one player in the game (running multiple PCs), that being the person who lives here with me. Thus, the reality in this case is that no player missed out on anything. So, let's go to the hypothetical and say that the characters are each run by different players, and carry on: So, were this to happen in a normal game I'd try to work it such that the Elf PC's player and I could get together for an off-cycle session during the week to sort this out; failing that it would be done by email. I very much try to keep player knowledge and character knowledge in synch*, meaning the very last thing I'd want is for the players of the other PCs to learn this one PC was in trouble when their own PCs had no such knowledge. The rest of the party had decided to stand down for a while due to it being both their healers who were off long-term for training (their Dwarf Cleric had to travel nearly as far in a different direction); this would likely have been the case in a multi-player situation as well, and normally that six-eight weeks of downtime would have passed in the ten minutes of table time it would take to deal with the level-up benefits from training. * - largely because IME some players are constitutionally incapable of separating the two and thinking only as their characters. The reason they'd be doing nothing is because their player(s) decided they'd be doing nothing, and I-as-DM honoured that decision. If they'd decided they wanted to keep adventuring while their two companions were away for training I'd honour that decision as well. I'm not at all married to the idea that everyone in the party should have the same number of xp or even be the same level. [/QUOTE]
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