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An alternative to XP
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<blockquote data-quote="DND_Reborn" data-source="post: 8559218" data-attributes="member: 6987520"><p>You can, though. What is says is you can't be awarded XP sufficient to level and then go out to get more before you train.</p><p></p><p>Here is the prior part of that passage:</p><p></p><p>[ATTACH=full]152586[/ATTACH]</p><p></p><p>Notice the first highlight, "additional"...</p><p></p><p>What you <em>cannot </em>do:</p><p></p><p>You cannot <em>be awarded XP</em> sufficient to level (the "gains experience points") and "are almost sufficient to gain yet a second such level" then "forego the period of training and study"..."in favor of gaining a <em>few more points</em>" to complete the second such level.</p><p></p><p>What you <em>can</em> do:</p><p></p><p>If the initial award is sufficient to level you twice, you can level twice, because you are not <em>going back out to get more XP</em>--which cannot be earned until you train for your level(s).</p><p></p><p>Nothing in the text says if you gain experience (when it is finally awarded) to gain two levels, you can't gain both if you train for both. If you play that way, you are just limiting your players advancement unnecessarily IMO.</p><p></p><p></p><p>No problem if you run it that way, but the rules support (by how the DM calculates treasure recovered and difficulty of all the encounters towards weighing the XP awarded) giving out XP after the adventure is done (or has a significant break, as I mentioned).</p><p></p><p>For me, sleeping on it is not enough, so I don't give XP daily. If you are still in the middle of the adventure, you don't typically have adequate time to reflect on what <em>has happened</em> because you are more concerned about what <em>is happening</em> (i.e. the adventure).</p><p></p><p></p><p>Well, the game specifically states you are supposed to award XP for treasure and XP for magic items retained... In fact, IIRC many times the loot was the bulk of the XP. Choosing not to award XP for loot is fine, but that wasn't how the game was designed. Many passages discuss how players might find awarding XP for loot strange and the designers acknowledge as much:</p><p></p><p>[ATTACH=full]152588[/ATTACH]</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8559218, member: 6987520"] You can, though. What is says is you can't be awarded XP sufficient to level and then go out to get more before you train. Here is the prior part of that passage: [ATTACH type="full"]152586[/ATTACH] Notice the first highlight, "additional"... What you [I]cannot [/I]do: You cannot [I]be awarded XP[/I] sufficient to level (the "gains experience points") and "are almost sufficient to gain yet a second such level" then "forego the period of training and study"..."in favor of gaining a [I]few more points[/I]" to complete the second such level. What you [I]can[/I] do: If the initial award is sufficient to level you twice, you can level twice, because you are not [I]going back out to get more XP[/I]--which cannot be earned until you train for your level(s). Nothing in the text says if you gain experience (when it is finally awarded) to gain two levels, you can't gain both if you train for both. If you play that way, you are just limiting your players advancement unnecessarily IMO. No problem if you run it that way, but the rules support (by how the DM calculates treasure recovered and difficulty of all the encounters towards weighing the XP awarded) giving out XP after the adventure is done (or has a significant break, as I mentioned). For me, sleeping on it is not enough, so I don't give XP daily. If you are still in the middle of the adventure, you don't typically have adequate time to reflect on what [I]has happened[/I] because you are more concerned about what [I]is happening[/I] (i.e. the adventure). Well, the game specifically states you are supposed to award XP for treasure and XP for magic items retained... In fact, IIRC many times the loot was the bulk of the XP. Choosing not to award XP for loot is fine, but that wasn't how the game was designed. Many passages discuss how players might find awarding XP for loot strange and the designers acknowledge as much: [ATTACH type="full"]152588[/ATTACH] [/QUOTE]
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