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An Analysis of the Dungeons & Dragons: Honor Among Thieves Trailer
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<blockquote data-quote="evildmguy" data-source="post: 8707618" data-attributes="member: 6092"><p>I just do what I think would be fun for my players and myself. I hope others do that as well! I merely find PF1 (I didn't specify that but PF1 is what I'm using) as a base easier for me to tweak as we play to get the characters they want or see. </p><p></p><p>Sorry for the hijack of the thread but I think I can make it relate at the end.</p><p></p><p>One of the interesting things about 3E was that it actually deemphasized some magic items. Or it made spells more powerful than some items. What I mean is Bull's Strength, Bear's Endurance, and Cat's Grace were an hour per level in 3.0 but then reduced to a minute per level in 3.5. What that did in 3.0 was reduce the permanent buff items for those slots in favor of something else if you had a caster that could use those spells since after seventh level, the spells lasted the whole (waking) day. (Especially as low level spell slots weren't as useful, higher level mages could use them for these types of all day buffs.) 3.5 tweaked it and PF did more but overall it got better. Plus it gave me ideas on what I could allow (hour per level buffs in PF1) and have an idea of what it meant. What I'm waiting for is for DND to finally get rid of the last vestiges of simulation and instead have time periods for spells instead of specific time units. In other words, this buff lasts for an encounter but that buff lasts for the day. That would be easier to track and closer to the intention of the spell and also help low level casters when some Buff spells only last a round or two but the fight takes five or six rounds. </p><p></p><p>As for the movie, I just think it is doing what I am doing and making something that will appeal to current audiences. If it doesn't follow the rules, that's fine and I personally wouldn't need any rules to follow the movie. I can do that already but I know some like to have it in print. I just want the movie to be fun and do well to see more!</p></blockquote><p></p>
[QUOTE="evildmguy, post: 8707618, member: 6092"] I just do what I think would be fun for my players and myself. I hope others do that as well! I merely find PF1 (I didn't specify that but PF1 is what I'm using) as a base easier for me to tweak as we play to get the characters they want or see. Sorry for the hijack of the thread but I think I can make it relate at the end. One of the interesting things about 3E was that it actually deemphasized some magic items. Or it made spells more powerful than some items. What I mean is Bull's Strength, Bear's Endurance, and Cat's Grace were an hour per level in 3.0 but then reduced to a minute per level in 3.5. What that did in 3.0 was reduce the permanent buff items for those slots in favor of something else if you had a caster that could use those spells since after seventh level, the spells lasted the whole (waking) day. (Especially as low level spell slots weren't as useful, higher level mages could use them for these types of all day buffs.) 3.5 tweaked it and PF did more but overall it got better. Plus it gave me ideas on what I could allow (hour per level buffs in PF1) and have an idea of what it meant. What I'm waiting for is for DND to finally get rid of the last vestiges of simulation and instead have time periods for spells instead of specific time units. In other words, this buff lasts for an encounter but that buff lasts for the day. That would be easier to track and closer to the intention of the spell and also help low level casters when some Buff spells only last a round or two but the fight takes five or six rounds. As for the movie, I just think it is doing what I am doing and making something that will appeal to current audiences. If it doesn't follow the rules, that's fine and I personally wouldn't need any rules to follow the movie. I can do that already but I know some like to have it in print. I just want the movie to be fun and do well to see more! [/QUOTE]
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