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*TTRPGs General
An Appreciation of Savage Rifts
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<blockquote data-quote="Azuresun" data-source="post: 8038136" data-attributes="member: 7022312"><p>I appreciate having a starting point, and there's nothing in the books that really <em>forces</em> the PC's to be a part of the group.</p><p></p><p></p><p></p><p>First up, if you look at the art and fiction in the oRifts books, it's often depicted as being much more dangerous than what the game system actually produced. Off the top of my head, Federation of Magic has fiction with Coalition soldiers getting one-shot, there's a fiction excerpt where Erin Tarn's bodyguard takes out a power armour suit in three or so swings of a psi-sword, and the Triax comic has robot vehicles losing limbs and gargoyles getting gibbed in one or two hits. It's worth noting even with all the enemies using autofire and needing to open-end their d6 or d8 shooting to hit, the PC's did take some hits.</p><p></p><p>Second, the combat had a Dragon and Burster on the PC's side (so a lot of big AOE attacks), along with a Mystic who could stun several of them a turn, plus the PC's had the advantage of cover. And when a certain number had been taken out, the survivors fled and called in a Hellraiser robot as heavy support. It was intentionally skewed so I could figure out the capabilities of the PC's, and let them feel like badasses. A later big set-piece combat (defending a town against a mob of Brodkil and their Neuron Beast boss) was much less one-sided.</p><p></p><p>And lastly, the extras system is designed to replicate cinematic combat. It's like how in Star Wars, regular Stormtroopers aren't expected to be a serious threat to the PC's unless they get lucky--but once Darth Vader or Captain Phasma shows up, they're in a bit more trouble. And most of the time, those Stormtroopers will be fighting rebel extras, not protagonists.</p></blockquote><p></p>
[QUOTE="Azuresun, post: 8038136, member: 7022312"] I appreciate having a starting point, and there's nothing in the books that really [I]forces[/I] the PC's to be a part of the group. First up, if you look at the art and fiction in the oRifts books, it's often depicted as being much more dangerous than what the game system actually produced. Off the top of my head, Federation of Magic has fiction with Coalition soldiers getting one-shot, there's a fiction excerpt where Erin Tarn's bodyguard takes out a power armour suit in three or so swings of a psi-sword, and the Triax comic has robot vehicles losing limbs and gargoyles getting gibbed in one or two hits. It's worth noting even with all the enemies using autofire and needing to open-end their d6 or d8 shooting to hit, the PC's did take some hits. Second, the combat had a Dragon and Burster on the PC's side (so a lot of big AOE attacks), along with a Mystic who could stun several of them a turn, plus the PC's had the advantage of cover. And when a certain number had been taken out, the survivors fled and called in a Hellraiser robot as heavy support. It was intentionally skewed so I could figure out the capabilities of the PC's, and let them feel like badasses. A later big set-piece combat (defending a town against a mob of Brodkil and their Neuron Beast boss) was much less one-sided. And lastly, the extras system is designed to replicate cinematic combat. It's like how in Star Wars, regular Stormtroopers aren't expected to be a serious threat to the PC's unless they get lucky--but once Darth Vader or Captain Phasma shows up, they're in a bit more trouble. And most of the time, those Stormtroopers will be fighting rebel extras, not protagonists. [/QUOTE]
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