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An "appropriate" system for LOTR?
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<blockquote data-quote="nharwell" data-source="post: 1284601" data-attributes="member: 1099"><p>Decipher's game is an excellent adaptation -- perhaps the best game "representation" of a series of books/films that I've seen. </p><p></p><p>Here are some sample information from the book:</p><p><a href="http://www.decipher.com/lordoftherings/rpg/products/corebook/index.html" target="_blank">http://www.decipher.com/lordoftherings/rpg/products/corebook/index.html</a></p><p></p><p>And some useful forums:</p><p><a href="http://forum.trek-rpg.net/forumdisplay.php?s=&forumid=24" target="_blank">http://forum.trek-rpg.net/forumdisplay.php?s=&forumid=24</a></p><p></p><p>It's a skill and ability based system with "orders" (similar to classes) that help determine what one has access to; orders are much less rigid than D&D classes, however, and can be changed. Magic in the system is subtle but powerful (as in Tolkien's work). Most notably, the mechanics encourage the values of the books (honor, valor, etc.) without being tied to any kind of alignment system. It's very well done. My only complaint is that the core rulebook isn't particularly well organized.</p><p></p><p>As a side note, I believe that you could certainly make a <strong>D20</strong> Middle-Earth game; I don't think, however, that you could really make any kind of <strong>D&D</strong> adaptation that would feel right. Levels, alignment, and classes, while sometimes irritating, could all work well in a Middle-Earth game. Other "core" aspects of D&D, though -- armor class, hit points, flashy and powerful magic -- are antithetical to the setting, IMHO. You could easily use something like Mutants and Masterminds -- or maybe adapt D20 modern if you created an appropriate magic system.</p></blockquote><p></p>
[QUOTE="nharwell, post: 1284601, member: 1099"] Decipher's game is an excellent adaptation -- perhaps the best game "representation" of a series of books/films that I've seen. Here are some sample information from the book: [url]http://www.decipher.com/lordoftherings/rpg/products/corebook/index.html[/url] And some useful forums: [url]http://forum.trek-rpg.net/forumdisplay.php?s=&forumid=24[/url] It's a skill and ability based system with "orders" (similar to classes) that help determine what one has access to; orders are much less rigid than D&D classes, however, and can be changed. Magic in the system is subtle but powerful (as in Tolkien's work). Most notably, the mechanics encourage the values of the books (honor, valor, etc.) without being tied to any kind of alignment system. It's very well done. My only complaint is that the core rulebook isn't particularly well organized. As a side note, I believe that you could certainly make a [B]D20[/B] Middle-Earth game; I don't think, however, that you could really make any kind of [B]D&D[/B] adaptation that would feel right. Levels, alignment, and classes, while sometimes irritating, could all work well in a Middle-Earth game. Other "core" aspects of D&D, though -- armor class, hit points, flashy and powerful magic -- are antithetical to the setting, IMHO. You could easily use something like Mutants and Masterminds -- or maybe adapt D20 modern if you created an appropriate magic system. [/QUOTE]
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