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General Tabletop Discussion
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An "appropriate" system for LOTR?
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<blockquote data-quote="Xeriar" data-source="post: 1286055" data-attributes="member: 4116"><p>The system is simple (simpler than d20), but the book's layout, while beautiful, is very convoluted, as no one page or even chapter covers character creation in its entirety.</p><p></p><p>This is highly annoying.</p><p></p><p>There are people that have corrected this issue on the web, but I've only heard about it and don't know where to look exactly.</p><p></p><p>Decipher's system like many systems rolls combat and even saves (IIRC) into their own skills, as well as being more lethal than D&D in general. The system also focuses rather nicely on the number of languages in the setting - which IMO is rather neat.</p></blockquote><p></p>
[QUOTE="Xeriar, post: 1286055, member: 4116"] The system is simple (simpler than d20), but the book's layout, while beautiful, is very convoluted, as no one page or even chapter covers character creation in its entirety. This is highly annoying. There are people that have corrected this issue on the web, but I've only heard about it and don't know where to look exactly. Decipher's system like many systems rolls combat and even saves (IIRC) into their own skills, as well as being more lethal than D&D in general. The system also focuses rather nicely on the number of languages in the setting - which IMO is rather neat. [/QUOTE]
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An "appropriate" system for LOTR?
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