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An "appropriate" system for LOTR?
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<blockquote data-quote="Zweischneid's Wrath" data-source="post: 1286066" data-attributes="member: 14661"><p>Again, while the five Istari might or might not be the mightiest Wizards (=Men of Wisdom) on ME, they are not the only ones.</p><p></p><p>Given that the Istari swore an Oath to aid mankind with council and wisdom instead of nifty powers (cause Power corrupts ya know.. Sauron is nothing but a fallen Maia of Aule and therefore a distant cousin of Saruman, Gandalf, etc.. if you so like) some non-Istari magic users might actually outdo them in a standup in their own domain (anyone doubting Galadriels magical might?).</p><p></p><p>Magic is, however tied very strongly to a magic users domain or lair (for the evil guys). So Arwen/Elrond might summon the river in or near Elronds house, they probably couldn't do it in Gondor. Same for Galadriels Wood or Sarumans (or Saurons, as we're at it) Tower.</p><p></p><p>The Decipher Game translates the magic users dependance on a fixed local with the Domain abilitiy, making traveling (adventuring) a very strange and dangerous pasttime for aspiring Wizards. (i.e., most keep to their towers)</p></blockquote><p></p>
[QUOTE="Zweischneid's Wrath, post: 1286066, member: 14661"] Again, while the five Istari might or might not be the mightiest Wizards (=Men of Wisdom) on ME, they are not the only ones. Given that the Istari swore an Oath to aid mankind with council and wisdom instead of nifty powers (cause Power corrupts ya know.. Sauron is nothing but a fallen Maia of Aule and therefore a distant cousin of Saruman, Gandalf, etc.. if you so like) some non-Istari magic users might actually outdo them in a standup in their own domain (anyone doubting Galadriels magical might?). Magic is, however tied very strongly to a magic users domain or lair (for the evil guys). So Arwen/Elrond might summon the river in or near Elronds house, they probably couldn't do it in Gondor. Same for Galadriels Wood or Sarumans (or Saurons, as we're at it) Tower. The Decipher Game translates the magic users dependance on a fixed local with the Domain abilitiy, making traveling (adventuring) a very strange and dangerous pasttime for aspiring Wizards. (i.e., most keep to their towers) [/QUOTE]
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