Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An "Arcane Archer" base class (nothing like the prestige class)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asmor" data-source="post: 3359747" data-attributes="member: 1154"><p>So I've got this idea for an "arcane archer" base class, for lack of a better term (would you prefer Magic Missiler?). Rather than casting spells, the class specializes in trick arrows. Not sure how exactly I'd implement that... Could be done as spells, infusions, invocations, manuevers, etc.</p><p></p><p>Basically I'm trying to make the class into a master of manipulating the battlefield. To that end, their trick arrows tend to focus less on damage than on things like making/negating cover, entangling people, etc.</p><p></p><p>So here's some ideas for arrows I've had. In general, they either target a space or are melee touch attacks:</p><p></p><p>Tether Arrow: Noone within 30' of where the arrow lands can move away from it. They can still move towards it, but then are stuck even closer.</p><p></p><p>Entangling Arrow: Explodes in a stick mess, a la tanglefoot bag.</p><p></p><p>Tentacle Arrow: Turns into an octopoid tentacle, grappling the target.</p><p></p><p>Blink arrow: Deals no damage, but teleports the target 30' from where they were standing (you choose where they appear). Perfect for setting up allies or screwing over enemies.</p><p></p><p>Ballistarrow: The arrow turns into a ballista bolt in midflight, dealing significantly more damage.</p><p></p><p>Bullrush arrow: Pushes target back.</p><p></p><p>Distracting arrow: Explodes in a fine dust, preventing target from making attacks of opportunity for one round.</p><p></p><p>Silencing arrow: Silences all sound for a couple rounds within 15 feet.</p><p></p><p>Grappling arrow: Firmly attaches to whereever it hits, trails a rope behind.</p><p></p><p>Oaken arrow: Sprouts into an oak tree whereever it hits (good for cover).</p><p></p><p>Darkness arrow: Creates murky darkness within 15 feet for a couple rounds.</p><p></p><p>Flare arrow: Sticks to target and glows brightly, negating miss chance from all but total concealment.</p><p></p><p>So at this point I'm almost wondering if it's not a better idea to just develop a bunch of magical arrows, since that's almost entirely what this class is based around. Then any archer would have a bunch of new tricks.</p><p></p><p>What do you all think?</p></blockquote><p></p>
[QUOTE="Asmor, post: 3359747, member: 1154"] So I've got this idea for an "arcane archer" base class, for lack of a better term (would you prefer Magic Missiler?). Rather than casting spells, the class specializes in trick arrows. Not sure how exactly I'd implement that... Could be done as spells, infusions, invocations, manuevers, etc. Basically I'm trying to make the class into a master of manipulating the battlefield. To that end, their trick arrows tend to focus less on damage than on things like making/negating cover, entangling people, etc. So here's some ideas for arrows I've had. In general, they either target a space or are melee touch attacks: Tether Arrow: Noone within 30' of where the arrow lands can move away from it. They can still move towards it, but then are stuck even closer. Entangling Arrow: Explodes in a stick mess, a la tanglefoot bag. Tentacle Arrow: Turns into an octopoid tentacle, grappling the target. Blink arrow: Deals no damage, but teleports the target 30' from where they were standing (you choose where they appear). Perfect for setting up allies or screwing over enemies. Ballistarrow: The arrow turns into a ballista bolt in midflight, dealing significantly more damage. Bullrush arrow: Pushes target back. Distracting arrow: Explodes in a fine dust, preventing target from making attacks of opportunity for one round. Silencing arrow: Silences all sound for a couple rounds within 15 feet. Grappling arrow: Firmly attaches to whereever it hits, trails a rope behind. Oaken arrow: Sprouts into an oak tree whereever it hits (good for cover). Darkness arrow: Creates murky darkness within 15 feet for a couple rounds. Flare arrow: Sticks to target and glows brightly, negating miss chance from all but total concealment. So at this point I'm almost wondering if it's not a better idea to just develop a bunch of magical arrows, since that's almost entirely what this class is based around. Then any archer would have a bunch of new tricks. What do you all think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An "Arcane Archer" base class (nothing like the prestige class)
Top